Author Topic: The CT VS the MA  (Read 1224 times)

Offline detch01

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The CT VS the MA
« Reply #15 on: December 19, 2004, 10:04:54 PM »
One thing large maps offer is choice for the setups. Something that I have almost never seen taken advantage of.  Take the france terrain I built for the CT - I built in options for BoB, pre D-Day, post D-Day, BoF, the low countries, etc. I saw it set up for a specific area only once. I'd much rather have a few large maps on my HDD than a boatload of small ones. I've got other things I could use the space for rather than storing a bunch of seldom used terrains.
Just my $0.02

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Offline Redd

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The CT VS the MA
« Reply #16 on: December 19, 2004, 11:13:53 PM »
Quote
Originally posted by Karnak
And on such a map you could simply take off from further back.



Exactly, those that want the alt just take off from a rear field , those that don't take off from a close field

Couldn't be simpler really.
I come from a land downunder

Offline Skuzzy

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The CT VS the MA
« Reply #17 on: December 20, 2004, 08:33:49 AM »
Quote
Originally posted by Eagler
festerma map is a close base map

the one that is in there now has some close bases but it also has bugs

This just bothers me to no end.  We have been actively correcting bugs in the terrains for the last several weeks, as they get posted.  If you know of bugs in a terrain, then post them.

Now, the issue with putting fields so close together has simply to do with the number of objects in view.  How many of you complain about poor frame rates on maps like festerma?

This is one reason (major reason) why the frame rates are so poor.  Fields being close together cause more objects to be drawn.  Add a furball, and all of a sudden your frame rates drop through the floor.
You can make the terrain 128 miles and still have issues, if you put too many objects close together.

You can counter the distance by reducing the visibility in the arena.  The default is 17 miles (now you know why we use 25 mile field distances, as default).  You want fields 10 miles apart, then turn down the visibility to 8 miles.
Roy "Skuzzy" Neese
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storch

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The CT VS the MA
« Reply #18 on: December 20, 2004, 08:40:47 AM »
skuzzy we have notice considerable bugs in the tunisia map where should we post these bugs?

Offline TequilaChaser

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The CT VS the MA
« Reply #19 on: December 20, 2004, 08:48:34 AM »
Quote
Originally posted by storch
skuzzy we have notice considerable bugs in the tunisia map where should we post these bugs?


I'm not Skuzzy but I know the answer :D

post bugs or unknown glitches here:
AH2 Bug Reports

and start your thread subject with for example

FESTERMAP BUG -  YADDA YADDA
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline StarOfAfrica2

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The CT VS the MA
« Reply #20 on: December 20, 2004, 12:33:34 PM »
What was the last Pac map we had?  Some of those small island bases were REALLY close.  There was one island with 2 bases, and literally when you took off you could see the other guy taking off from the neighbor field.  The towns were so close together, if you made one wrong turn in a GV you could attack  your own town and not the other one by mistake.  Only one hill between them.  Was actually kinda fun, although I have to say it sure didnt allow P40s to get much in the way of alt.

Offline Skuzzy

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« Reply #21 on: December 22, 2004, 01:27:39 PM »
Storch, TC is right.  Post terrain bugs in the Bugs forums.

When you do, please state the name of the terrain, any field numbers where the issue is and a brief description of the issue.

Subject referencing a terrain issue is helpful for me to weed them out from the other reports too.  Thanks.
Roy "Skuzzy" Neese
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storch

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The CT VS the MA
« Reply #22 on: December 22, 2004, 05:31:46 PM »
sure will skuzzy I forgot to do it I'll do it now