Ok.. got my kids to bed
Here are my points:
-
player moves XYZ with his body (head cannot move much without body)
-therefore
YAW and PITCH pivot points in game should move with XYZ (like neck moves with shoulders)
-
ROLL pivot point already moves with XYZ-
real pilot's body does not YAW or PITCH because his bottom stays in the seat
In the following example X, Y and YAW are presented like in the picture below.
PITCH and YAW work just fine individually, but when combined with X and/or Y, the results are not instinctive.. IMHO. They relate to twisting the whole body around with YAW even though the body cannot YAW around, and therefore they represent a "reality" which cannot happen in the cockpit.
Here are the 3 examples:
1) Pilot leans forwards and looks left (to avoid the middle cockpit frame e.g. in 109G-2)
2) Pilot leans left and looks to his 7 o'clock (to peek around the head armour)
3) Pilot lean forwards and twists around trying to check his 6 (trying to get away from the head armour to see better to both sides)
The moves of a real pilot are presented in column A while the player's moves necessary to achieve the view in AH2 currently are in column C. My suggestion and wish for necessary player moves are in column B.
IMHO, AH2 moves represent an alternate reality, which is shown in column D
I hope that you all can see how the YAW pivot points and X/Y moves in column C are in many ways different from the real pilot in column A.
The solution would be to offer an option where the YAW and PITCH pivot points would move along with XYZ movements! To rest my case, I present a final challenge. How can I currently do the following in AH2 with TIR vector?
- lean left, stay put and look in different directions? (the left picture below)
When I try it, the result is what is shown in the right picture... my head pops off and makes a wide circle aroud the cockpit.
So, simply.. HTC, PLEASE,.. offer this solution, even just as an option, if it is not very difficult to make!!!
It should not be