Author Topic: Can't get online(host lost connection)  (Read 1100 times)

Offline Skuzzy

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Can't get online(host lost connection)
« Reply #15 on: December 28, 2004, 05:45:17 PM »
With 128MB of video ram, you are being hurt running 4X AA with 1024 textures.  Lots of texture swapping is going to happen.

I would say turn down the max texture size to 512, possibly 256, so the card can process textures faster when using 4X AA.
Roy "Skuzzy" Neese
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Offline StarOfAfrica2

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« Reply #16 on: December 29, 2004, 01:05:12 AM »
Which would give the best balance of quality vs performance?  Turning down AA to 2x, or even application control, and keeping the higher max texture size, or just lowering the max textures?

Offline Skuzzy

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« Reply #17 on: December 29, 2004, 08:08:46 AM »
Here is a simple formula Star.  It is about the amount of video ram needed for any given frame.  This is an approximation.

Drawn_Frame_Buffer = (Horizontal Resolution * Vertical Resolution) * 4;

Working_Frame_Buffers = Drawn_Frame_Buffer * 2;

Total_Frame_Buffer_Space = Drawn_Frame_Buffer + (Drawn_Frame_Buffer * AA level);

Aces_High_Texture_Space = (Maximum Texture Size / 5) * 1MB
----

Now, add it all up.

Approximate Video Memory Required = Total_Frame_Buffer_Space + Aces_High_Texture_Space;

(1024 * 768) * 4 = 3.07MB;
3.07MB * 2 = 6.14MB;
3.07MB + (3.07MB * 4) = 15.35MB
(1024 / 5) * 1MB = 204.8MB

220.15MB

Now this is a rough estimate, but it gives you an idea of the amount of video ram needed for any given scenario.

This also does not take into account the amount of scratch pad video ram required by the video card and drivers.  You can toss in another 4 to 8MB for that, depending on the video card.

In a best case scenario, you want that total number to be less than the total amount of video ram you have available.
Roy "Skuzzy" Neese
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Offline StarOfAfrica2

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« Reply #18 on: December 29, 2004, 12:39:29 PM »
Ok, I can follow the formulas easy enough.  They are fairly straightforward, and a logical progression.  Using your formula, for a max texture of 256 and changing no other settings (and adding in the extra at the end), I would only need around 75MB, and with max textures at 512, I would need around 125.  Assuming I turn my max textures down to 512, theoretically I have enough video RAM to cover what I'm using for settings. What is the end benefit?  Or I guess the more appropriate question is, what part of my performance am I hurting now, with settings that exceed my available amount of video RAM?  How do the ingame "performance sliders" affect this?  Obviously the game plays, and I get decent frame rates.  Not great, but decent.  It also stands to reason that when I DO have frame rate hits, its over an area with more objects to be drawn (over land).  So are you saying that if my system is within the bounds prescribed by the formulas given, plus the extra "scratch pad" RAM, that I can max out those ingame sliders and not hurt performace?  The formulas give me a good idea of how important each component is to the overall performance issue, but obviously there is more to it than just this or AH would be damn near unplayable on my comp in its current settings.  So is it by having textures preloaded to memory that I am circumventing this limit?  I've tried lowering my max textures before, and I havent noticed any appreciable increase in performance.
Appreciate the info, stuff like this is hard to find.

Offline Skuzzy

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« Reply #19 on: December 29, 2004, 04:23:36 PM »
Star, there is no easy answer to this.  This is why the options are available in the game.

There are four layers of software at work here.  The game, DirectX, and the video card driver.  Then the driver that runs on the video card itself.
All of those layers have thier own resource controls in place and none are exposed to the other, except the video card hardware driver and software driver.

Everyone has to find thier own level of comfort.  For some, it is performance, for others it is quality, for others it is a balance of the two.
The in-game settings can have a different impact from computer to computer.  Again, the various elements coming together to make all this work, all effect how these adjustments will be observed.

Whether you go for performance over quality or vice-versa, you always should avoid getting the video card thrashing.  This can manifest many different things and anomalies, which are out of our control.
Roy "Skuzzy" Neese
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Offline guttboy

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« Reply #20 on: December 29, 2004, 05:53:34 PM »
Skuzzy,

I turned the AF down to its lowest levels....notice a slight difference but only a couple of frames/sec difference.  I will continue to run it in the lower level and see if it changes the disco problem.  I did a clean install of everything on this rig so that may help out as well.

Regards,

TG12:)

Offline Skuzzy

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« Reply #21 on: December 29, 2004, 06:21:14 PM »
A clean OS install can work wonders for most systems, from time to time.  The OS gets pretty ugly after a while.
Roy "Skuzzy" Neese
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Offline guttboy

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« Reply #22 on: December 30, 2004, 08:53:42 AM »
So Far So good!  Lets just say it was harder dealing with the MS tech support folks than....well enuf said!

Things running smoothly now although I didnt realize how much of a pain it was to reformat everything and start from scratch...to include mobo driver installs etc....WOW...glad my friend Troy owns the company I got this from and he could talk me through everything.

But as I said its doing great now....hmmm now do I load that norton antivirus now?????

Regards,

:)

Offline Raider179

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« Reply #23 on: December 30, 2004, 11:22:36 AM »
had a major problem losing connection on logging in. I would have to log in up to 5 or 6 times to finnally get a good connection. Reformatted and reinstalled everything fixed my problem. (Took a while to do but worth it)

Offline guttboy

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« Reply #24 on: December 30, 2004, 11:42:59 AM »
Raider,

I dunno but maybe this was my problem and not the textures/aa/af thing


No problems after reformat...gonna put my old settings back in and try as a test case

Regards