Stalling (be it one wing or two) in this game does not have nearly enough of a drag penalty. A stalled wing should generate a ton of drag, just watch a guy at an airshow execute multiple snap-rolls and note how quickly it slows down and turns into a flat spin. It's a behavior we do not have modeled correctly in this game. Post-stall behavior is probably the hardest aspect of a FM to model correctly. I too would like to see some further devopment now that we have a higher fidelity FM in AH2.
Bring true snap-rolls, accelerated stalls, wing-overs and flat spins to the game!
g00b