Author Topic: Current roads  (Read 269 times)

Offline MANDO

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Current roads
« on: January 01, 2005, 08:57:47 PM »
What is the advantage for any GV using current roads? As far as I remember, the best you can get there is a fast convoy ramming you by the back.

Offline Kweassa

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Current roads
« Reply #1 on: January 02, 2005, 01:59:36 AM »
I sure wish for a better road system. An inherent road system in the map that makes sense. A road system linking the airfields, where GVs spawn, gain an advantage in maximum travel speed, and one which you can road-block to cut off enemy supply lines, and etc etc.

Offline SFCHONDO

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Current roads
« Reply #2 on: January 02, 2005, 02:09:43 AM »
Not sure if any one remembers the Post about roads and cities and they posted maps and showed how there idea of the game could be. Was a great idea to me, wish I could remember the name of that topic.
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Offline Easyscor

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Re: Current roads
« Reply #3 on: January 02, 2005, 11:19:34 AM »
Quote
Originally posted by MANDO
What is the advantage for any GV using current roads? As far as I remember, the best you can get there is a fast convoy ramming you by the back.
Currently there is no advantage unless the terrain tile is rocky and bounces the GV when not on the road.

A comprehensive road system takes as much work as building the terrain to begin with and most map makers will be nearing burnout before they think about working on the road system.

There is an auto build-roads button in the Terrain Editor that automatically places roads running north of all the critical objects.  Each time a new AH version comes out, there is a chance all the terrains need to be rebuilt and the auto road build button is a huge time saver. That’s why you see roads crossing airfield runways and killing people trying to take off, each field needs to be checked manually to correct the errors.

Given that roads are not placed logically as paths between bases and travel from the north to the south would have an advantage under the current MA system, it would unbalance things if GVs were faster traveling the roads.

I’m hoping we can make terrain tiles which will slow travel by about 20% (5 mph for a Panzer) without bouncing the GVs too much when not on a road. That would accomplish the same thing and promote travel on a good road system.  Don’t look for it to happen in the MA unless Htc can better automate the process of road building but it’s possible on the user built maps.

The best solution would be to add a “drag” factor to the terrain tiles but we’ll probably be forced to bounce the GVs around to accomplish the 20% speed reduction.
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Offline Wotan

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Current roads
« Reply #4 on: January 02, 2005, 11:26:56 AM »
Allow folks to upload their vehicles onto rail cars at train depos / stations.

Make offroad GVs slow, on road = max speed...

Allow GVs to be loaded / off-loaded on a cargo ship via the ports or a new object called 'dock' etc...

Offline Easyscor

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Current roads
« Reply #5 on: January 02, 2005, 11:37:13 AM »
Quote
Originally posted by Wotan
Allow folks to upload their vehicles onto rail cars at train depos / stations.

That would be cool, 50-60 mph.  But how would you disembark at the right place?

Make offroad GVs slow, on road = max speed...


Agreed

Allow GVs to be loaded / off-loaded on a cargo ship via the ports or a new object called 'dock' etc...


Wouldn't that be too slow?
Easy in-game again.
Since Tour 19 - 2001