Author Topic: HiTech I think AH is missing something in terms of "realism"  (Read 844 times)

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
HiTech I think AH is missing something in terms of "realism"
« Reply #15 on: January 06, 2005, 05:27:25 AM »
For me ammo counters would be better as historically installed.

I would move all gun settings to a single place........(maybe when setting convergence) such they are ac properties and not general properties.

Add the ability to mark clip at a near empty point for each gun with a diferent tracer content.

Changes tracers on/off to tracers %.


Then we could set convergence, tracers (%), tracers clip warning for each gun set on each aircraft in the hanger.


........ and de clutter the cockpit with inaccurate and (some would say) gamey "crutches"
Ludere Vincere

Offline thebest1

  • Silver Member
  • ****
  • Posts: 1226
HiTech I think AH is missing something in terms of "realism"
« Reply #16 on: January 06, 2005, 01:23:31 PM »
Quote
Originally posted by Kweassa
Doesn't make sense.

 Newbies or people with different skill levels are all the same in IL2/FB. Heck, considering the MMOG aspect of AH, the average pilots of AH are much more skilled than the average pilots of IL2/FB.

 And yet, not a single one of them complain about having no ammo counters. They simply learn, and adapt to it as a part of the game, and come to accept the difference in features between planes. Just like some planes can use combat flaps or others have gyro sights, some planes have ammo indicator bars. That's all there is to it.

 The only people who actually complain about ammo counters are people who are already used to them - like for instance, an AH gamer who recently started playing IL2 series, or etc etc.


Actually i was looking at this sight and saw no ammo counters

http://www.aeronautics.ru/archive/wwii/books/cockpit/small/page_01.htm

Offline Delirium

  • Platinum Member
  • ******
  • Posts: 7276
HiTech I think AH is missing something in terms of "realism"
« Reply #17 on: January 06, 2005, 01:37:41 PM »
Alot of the German aircraft had ammo counters, I noticed the Trop 109 cockpit was missing them and had a modern gauge in its place.

I've got mixed feelings about the lack and use of ammo counters and numerical displays. If HTC would enable player controled tracer round use and availability I would recommend getting rid of the displays. Until that happens, I think it is a bad idea...

(and before someone tells me I can turn tracers on and off, I'm refering to having a greater/lesser number of tracers in the belt or having a greater number towards the end of the belt)
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
HiTech I think AH is missing something in terms of "realism"
« Reply #18 on: January 06, 2005, 01:45:05 PM »
I could care less either way ... ammo counters or Tilt's suggestion.

Tell me again ... what are the benefits, and what are we gaining by eliminating the ammo counters ?
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline DoKGonZo

  • Silver Member
  • ****
  • Posts: 1977
      • http://www.gonzoville.com
HiTech I think AH is missing something in terms of "realism"
« Reply #19 on: January 06, 2005, 01:59:16 PM »
I really like Tilt's idea. Then you could tailor your tracer set up to your liking ... including no tracers except for the last 10% of ammo so you know when to scoot.

What would it add?

- I've seen several requests to make tracers part of the load-out config instead of a global setting, so this would answer that request.

- It'd be more realistic in terms of representing what it was like to fly in combat 60+ years ago.

- It'd make so many "experts" whine. The humor derived from the complaints about how much "harder" the game is when you can't count every round of ammo in the magazine is worth the trip alone.

Offline Wotan

  • Platinum Member
  • ******
  • Posts: 7201
HiTech I think AH is missing something in terms of "realism"
« Reply #20 on: January 06, 2005, 03:05:15 PM »
Knowing how many rounds you have to the exact bullet has nothing to do with 'skill' level.

I don't play AH any more but I think the ammo counter just looks like crap. For that reason alone I hope someday HT gets rid of them, but in the past he said they will remain.

If any of you play FB/AEP/PF you know that even the ammo counters on the German planes are difficult to guess at how much ammo you have left.

I fly mostly with 3 to 4 other guys regularly only in the 109. The lack of an accurate ammo count actually adds to the excitement in some of the dogfights.

The other night we were on a server with a furball of about 20 planes (109s, 190s vrs. B-25s, Il2s Yak 9s and La-5FNs) We each had a few kills and rtb'ing when were bounced by several La-5FNs (my track showed 3 after the fact). We killed all but one who was hanging back doing the hit and run like hell routine. Diving high speed pass, run like hell then zoom into space to repeat.

The only way we can kill this guy is if we get him to commit to killing one of us. We want to kill him not just avoid him. The plan was to trick him into committing then drag him for our wingman.

Well the trick and drag worked and as I closed to kill the La-5FN I told my wingman to go up.

There he was, an La-5FN hanging in my site and when I squeezed the trigger 1 cannon round flies out then nothing...

I was out of ammo, the ammo counter showed a sliver which could mean anything from 1 to 4 rounds. The la-5 series in iFB/AEP/PF is extremely resistant to german ammo. I was in an early G-6 with the 3cm cannon. Typically an average of 2 well placed hits will destroy them.

I hit the La-5FN on the engine and he bellowed black smoke. This wasn't the spot I wanted, I was aiming for his canopy from about 100m away. After he got hit he dove out and ran. I followed peppering him with 7.6mm but I had to let him. I coudn't catch him otd in my G-6.

After intense dogfights part of the excitement in trying to get out and home is wondering if you have enough ammo to deal with the one or two bad guys you might run into. Believe there are always 1 or 2 guys orbiting the egress waiting to jump those rtb'ing.

I guess this type of thing wont apply to most AH players because they tend to avoid the fight. If they never fire their guns they never need to worry about how much ammo they have... :p

But seriously I think they are an eye sore and for that reason alone I hope they vanish. I don't think it would matter one bit in terms of ma game play. In fact you may end up with more timid flyers concerned about whether they have the 1000 rounds or so left to spray and pray.

It may have a small imapct of ToD and events but who knows.

How about getting rid of the damage list while in flight instead?

Offline thebest1

  • Silver Member
  • ****
  • Posts: 1226
HiTech I think AH is missing something in terms of "realism"
« Reply #21 on: January 06, 2005, 03:45:30 PM »
Quote
Originally posted by SlapShot
Tell me again ... what are the benefits, and what are we gaining by eliminating the ammo counters ?


Get rid of the game and bring in the simulation!

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
HiTech I think AH is missing something in terms of "realism"
« Reply #22 on: January 06, 2005, 04:41:39 PM »
Quote
Originally posted by thebest1
Get rid of the game and bring in the simulation!


If thats the case, then the list of what needs to change would extend from the east coast to the west coast.

I do like Tilt's idea tho ... if the counters were removed.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Ike 2K#

  • Parolee
  • Silver Member
  • ****
  • Posts: 1739
HiTech I think AH is missing something in terms of "realism"
« Reply #23 on: January 07, 2005, 12:01:48 AM »
can we still keep the ammo counter but move that ammo/ord couter out of the cockpit to top left of the screen? (in my view... that counter can be toggled on-off @ flight preferences)

Offline Skydancer

  • Parolee
  • Silver Member
  • ****
  • Posts: 1606
HiTech I think AH is missing something in terms of "realism"
« Reply #24 on: January 07, 2005, 02:36:39 AM »
Can we have the beautifiully rendered cockpits from AW ?

The mossie one was a peach as I recall. Plus they had six checking  mirrors.;)