By Andy Bush:
Now if you guys could only convince AH to stick a padlock and an external player to target view in....
LOL
Andy some of us did try! HTC considered it and let us know the reasons why they decided not to install a padlock view. The difficulties in creating a well done padlock view I am sure are awesome.
BUT... The player base seems to despise the idea of padlock. At least the vocal component of the player base. These players will argue that simulating how a human realistically views things, aka padlock, is unrealistic and is simply an AI crutch.
If you want to be hazed, insulted, and accused of being a whiner. I suggest that you start a padlock view thread. Give 5 or more very good reasons why padlock is needed and is a good thing.
The current view system for this generic line runs very deep. The same people have played Air Warrior then Warbirds now Aces High, all 3 games with basically the same view system. IMO the thought of a padlock view actually ivokes some kind of fear. Hard to understand, but it is real.
For myself, the first game I really went nuts over was Falcon 3.0 which had padlock. I learned it and liked it. Playing Aces High, I get along just fine, but somtimes I wonder "What if?".
Good Luck and I Hope to Shoot You Down!
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Mino
The Wrecking Crew