Author Topic: From BulletHead, a History of HiTech  (Read 930 times)

Offline MOSQ

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From BulletHead, a History of HiTech
« on: January 11, 2005, 06:09:18 PM »
"Panzer History

The most celebrated panzer driver of all time is HiTech, the same guy who later designed WarBirds, Dawn of Aces, and Aces High. His exploits, very early in DOS history, had a permanent effect on the T34 until AW3, many years later. Very few folks know the story these days so I figure I'll tell it.

Way back then, AW used the very small maps, much like the one currently used in the FR Fighter Town arena. And the T34 was mismodeled in allowing the main gun to elevate nearly 90^. This meant that at 45^ elevation it could shoot about 8 miles, nearly a full sector. Anyway, HT had 2 computers and split his modem line between them. On 1 computer he played AW. On the other, he analyzed the data. This enabled him to determine both the exact coordinates of any point on the map, such as the takeoff point of an airfield and where his tank was, and let him point the gun to hit any desired point within range dead on. So for a while he often used the T34 as an SP gun, getting, for example, countless vulches just by keeping takeoff points under bombardment. And because AW used the small map, he could keep several fields under fire at once without having to move. Needless to say, this caused a great outcry amongst his nmes and Kesmai eventually shut him down. But in its typical style, instead of fixing the T34 by realistically limiting its max gun elevation, Kesmai put a REAMdomizer on the tank shell, so that HT would no longer know exactly where it would land, and this was so bad at extreme range that it was pointless for him to continue his bombardments.

There matters rested for many years, encompassing all the rest of DOS, AW4W, and AW2 eras. The T34 shell had no in-flight collision checking so could only hit buildings and the ground, and was increasing inaccurate with range, even noticeably so at close range. And the T34 gun could still elevate nearly vertically. But then in AW3 the shells got collision checking to T34s could actually shoot each other. To facilitate this, Kesmai also removed HT's shell REAMdomizer. But thanks to the unrealistic elevation ability, T34s could now also sweep the skies of planes to the limits of visibility. Thus, early in AW3 there was a brief, humorous period where pilots were complaining of being shot down pinglessly by invisible planes and reporting their killers' names as cheaters. Kesmai eventually snapped to what was happening, though, and FINALLY put a realistic limit on the T34's main gun elevation. But for 2 brief, shining moments in AW history, the lowly T34 has been the Scourge of the Skies, the AW Top Predator. And no doubt its day will come again {G}."

From:

http://people.delphiforums.com/jtweller/training/opinions.htm
« Last Edit: January 12, 2005, 12:08:16 PM by MOSQ »

Offline Elfie

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From BulletHead, a History of HiTech
« Reply #1 on: January 11, 2005, 06:19:15 PM »
Quote
Anyway, HT had 2 computers and split his modem line between them. On 1 computer he played AW. On the other, he analyzed the data. This enabled him to determine both the exact coordinates of any point on the map, such as the takeoff point of an airfield and where his tank was, and let him point the gun to hit any desired point within range dead on. So for a while he often used the T34 as an SP gun, getting, for example, countless vulches just by keeping takeoff points under bombardment.


Thats really not much different than someone alt-tabbing out to check a film to see where enemy gv's are at. Thats why we cant view a film while on climbout anymore. :rolleyes:
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Slash27

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From BulletHead, a History of HiTech
« Reply #2 on: January 11, 2005, 06:40:22 PM »
Thats really not much different than someone alt-tabbing out to check a film to see where enemy gv's are at.  

Who does/did that?

Offline JB73

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From BulletHead, a History of HiTech
« Reply #3 on: January 11, 2005, 06:45:33 PM »
Quote
Originally posted by Slash27
Thats really not much different than someone alt-tabbing out to check a film to see where enemy gv's are at.  

Who does/did that?
someone posted about doing this, explaining how to IIRC in the help forum.

next patch HT disabled the film viewer while the game is running
I don't know what to put here yet.

Offline Flyboy

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From BulletHead, a History of HiTech
« Reply #4 on: January 11, 2005, 07:19:58 PM »
LOL

HT busted! :D  :p

Offline Jackal1

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From BulletHead, a History of HiTech
« Reply #5 on: January 12, 2005, 05:28:11 AM »
Award ceromonies will be held next month .
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline hitech

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From BulletHead, a History of HiTech
« Reply #6 on: January 12, 2005, 09:06:33 AM »
MOSQ Generaly described the sitatuion and outcome , but it was just makeing a detailed range sight . And expoerting the  terrain to acad so I could messure distances from fixed points of refference.

The monitor came later when I needed to make logs to show them they had blanks.

Btw all that stuff produced a film view, a terrain editor, and a cockpit editor . Kesmie used the TE for makeing there newer terrains, and the Film viewer and cockpit editor was release to the public.

Offline Seeker

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From BulletHead, a History of HiTech
« Reply #7 on: January 12, 2005, 10:27:44 AM »
Nothing's ever matched the origininal AW film viewer, HT.

Any chance we could get some of that?

Offline MOSQ

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From BulletHead, a History of HiTech
« Reply #8 on: January 12, 2005, 12:07:23 PM »
Just to be clear, the info was from BulletHead. I just found it on his website and reposted it here with a link to his site.


I found it interesting for a couple of reasons:

1) There is the occasional thread about AH is a flight sim, why do we have GVs??!!

The reason is even more clear now: "The most celebrated panzer driver of all time is HiTech"!

2) There are constant whines about gaming the game. Clearly as long as the player doesn't hack the code, but is taking advantage of the way the game is designed, then it's OK. HiTech is the original from way back at that!

3) If the gamieness is too gamey, the player needs to report it to the developer and work with them to fix the issue. That's what HT did, and he should expect us to do the same. If he ignores your gaming the game reports, then he must like the way the game is being played. My personal gripe is dive bombing 4 engine strategic bombers. Since that has not changed, it must be OK with HTC.

I guess dive bombing 4 engine strategic bombers is nothing compared to vulching all the runway spawn points for four sectors around your panzer!

:D