I use rudder often in turns. I use "Rudder Kicks", not sustained rudder deflections. This effect becomes much more useful at slower speeds.
Depending upon what I am trying to accomplish I might control coordinated or un-cordinated flight with my rudder. IE: In a turn, kick the rudder first one way then the other way.
With practice you can greatly increase roll rate into a turn or course reversal. Particularly in turns that you intend a 180 degree or more, course change.
My objective is not to change the direction the nose of my plane is headed, but to swivel (kick} the tail around. The tail acting as a lever to piont the nose the way I want it to go. The tail has less mass and moves much faster in relation to how fast the nose can move.
My advice, think of positioning your tail as much as you think of positioning your nose. Turning in this fashion, you are not "Pulling G's" to turn, and you can conserve some E. IE: For a verticle turn, do not try to get the nose down, try to get the tail up.
Good Luck!
Mino
[This message has been edited by Minotaur (edited 02-03-2000).]