Author Topic: Spawn Camping  (Read 926 times)

Offline Tilt

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Spawn Camping
« Reply #15 on: January 17, 2005, 03:59:26 AM »
Spawn Roads..............

Having selected a vehicle the player clicks on the clip board map over any part of a road between his field and the next field.

This will put him on that raod at approx. that point. Players are not then limited to a single spawn point and may emerge further back for a safer (camp free) passage.

Using a road for this reproduces the concept that "metalled" transport is a quick but known route whilst cross country after leaving a road is slower but more "covert".

In its simplest form the the spawn road is made up of a series of Gv spawn points the key is that they are accessable and so the simple "compass" type spawn buttons become inadequate.
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Offline Edmo

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Spawn Camping
« Reply #16 on: January 17, 2005, 05:28:03 AM »
The random spawn idea (+/- 1.0K) would at least make the spawn campers have to move their gun before they continue their nonchallenging killing spree.  Don't have us continue to spawn in the same exact place.  However, occasionally you need to spawn somewhat close to your country mates if you are massing a GV attack.  For this reason a 1.0K variation at the spawn point would work great.

Edmo
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storch

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Spawn Camping
« Reply #17 on: January 17, 2005, 07:15:28 AM »
Quote
Originally posted by Tilt
Spawn Roads..............

Having selected a vehicle the player clicks on the clip board map over any part of a road between his field and the next field.

This will put him on that raod at approx. that point. Players are not then limited to a single spawn point and may emerge further back for a safer (camp free) passage.

Using a road for this reproduces the concept that "metalled" transport is a quick but known route whilst cross country after leaving a road is slower but more "covert".

In its simplest form the the spawn road is made up of a series of Gv spawn points the key is that they are accessable and so the simple "compass" type spawn buttons become inadequate.


that is a great idea.

Offline Tilt

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Spawn Camping
« Reply #18 on: January 17, 2005, 08:38:15 AM »
In the terrain the present spawn point has both a reference to its location its direction and its altitude (which is set to be at the "terrain alt")

Even now there is minor randomisation when spawning GV's (to within a few metres). This also causes problems on some maps where the spawn point has been set close to significant changes in terrian slope.

eg on pizza it was possible (on occasion)to spawn part way up the side of one of those canyons and fall to earth and death.

On AH2 maps we note that we do not spawn into heavily wooded terrain............... imagine if the spawn point was then randomised over several hundred metres............ folk could end up spawning in/on trees or falling off steep sided objects.................etc etc
Ludere Vincere

Offline Zanth

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Spawn Camping
« Reply #19 on: January 17, 2005, 12:06:32 PM »
The easier, more obvious fix would be not to display spawn locations on any clipboard maps.  Only show a short arrow showing where spawns originate and what direction they go.  There is no purpose served in depicting the exact actual spawn location on a map other than to provide food for spawn campers.

Offline Tilt

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Spawn Camping
« Reply #20 on: January 17, 2005, 12:49:01 PM »
Quote
Originally posted by Zanth
The easier, more obvious fix would be not to display spawn locations on any clipboard maps.  


True..........
Ludere Vincere

Offline Raider179

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Spawn Camping
« Reply #21 on: January 17, 2005, 01:25:18 PM »
or you could just not up at camped spawnsites.  There is no reason you should give an attacker an advantage. If someone drove out to the spawn to camp you should have to take a bomber or attacker and go kill him. Not get some random spawn so you can get the angle before he does and kill him. I like it as is. To the Defender goes the Advantage......

Offline Red Tail 444

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Spawn Camping
« Reply #22 on: January 18, 2005, 03:04:31 PM »
Quote
Originally posted by storch
well keep in mind that the guy who invented this game was a known spawn camper according to people who knew him as a player.


LOL...somewhere, someone just got stung

Offline NoBaddy

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Spawn Camping
« Reply #23 on: January 18, 2005, 10:30:09 PM »
Quote
Originally posted by storch
well keep in mind that the guy who invented this game was a known spawn camper according to people who knew him as a player.


Hmmm....and you knew him? Because I did (and do) and "people" are incorrect, at least for the time he spent in AW. There are 2 instances in AW. When he figured out that he could bombard the spawn on a CV deck with a tank (when he told Kesmai, they changed things to 'fix' that) and when he and Snail took the "invisible" flak panzer to an Aland field and shot the crap outta anyone taking off (which Kesmai also fixed when the told them about it).  Played the game with and against him for years, I never heard that he was a "known spawn camper".
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storch

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Spawn Camping
« Reply #24 on: January 19, 2005, 06:18:33 AM »
Quote
Originally posted by NoBaddy
Hmmm....and you knew him? Because I did (and do) and "people" are incorrect, at least for the time he spent in AW. There are 2 instances in AW. When he figured out that he could bombard the spawn on a CV deck with a tank (when he told Kesmai, they changed things to 'fix' that) and when he and Snail took the "invisible" flak panzer to an Aland field and shot the crap outta anyone taking off (which Kesmai also fixed when the told them about it).  Played the game with and against him for years, I never heard that he was a "known spawn camper".


there you have it.  need I say more?