Author Topic: Someone please explain this(regarding v2.02)  (Read 1366 times)

Offline Waffle

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Someone please explain this(regarding v2.02)
« Reply #15 on: January 30, 2005, 10:39:25 PM »
Colors are reflections - Light has no color.
the way light reflects off of surfaces is what gives the impression of color. Hence changing reflective colors / ambient lighting to fit the skin, will benefit the skin. Stand next to a large red object on a sunny day wearing a white t-shirt.....your shirt will be pink.




still lots of experimenting to be done.. :)
I'm sure in time we'll figure it out....lol

BTW - the defaults have color changes in their specularity.
« Last Edit: January 30, 2005, 10:41:27 PM by Waffle »

Offline United

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Someone please explain this(regarding v2.02)
« Reply #16 on: January 30, 2005, 10:41:33 PM »
Am I correct in the fact that if I set all numbers to 0 it will result in no light reflection?

Offline Waffle

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Someone please explain this(regarding v2.02)
« Reply #17 on: January 30, 2005, 11:02:44 PM »
yes, 0,0,0 will result in black / lack of light relection.

Offline Dux

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Someone please explain this(regarding v2.02)
« Reply #18 on: January 31, 2005, 09:49:54 AM »
You're right about the default specularities... interesting. I stand corrected.

But I have to still disagree on one point; light does have color... sunlight is all colors, mixing into pure white. You can filter out other colors to achieve an effect, as in a sunset (which I believe AH simulates by changing the global diffuse values). And, as you say, you can change the ambient lighting by bouncing light off a large red object... but you can't plan to simulate that ambience for every possible setting. In that case, white would be more appropriate.

Yup, lots of experimenting to be done.
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Offline Superfly

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Someone please explain this(regarding v2.02)
« Reply #19 on: January 31, 2005, 10:22:47 AM »
waffle, the original material that is on the p38 (or any other bare metal plane) already has a yellowish specularity to it.  ;)
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Offline Waffle

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Someone please explain this(regarding v2.02)
« Reply #20 on: January 31, 2005, 10:35:12 AM »
bah....lol :) least we're on the same page... that was a j model - never thought to go lift the l's model material...
« Last Edit: January 31, 2005, 10:37:21 AM by Waffle »

Offline Kevin14

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Someone please explain this(regarding v2.02)
« Reply #21 on: January 31, 2005, 06:36:05 PM »
I agree Waffle, the first one is definitely the best.  Perhaps you may want to try backing off on the yellow a tad, but it does looks awesome as is!

Offline Kweassa

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Someone please explain this(regarding v2.02)
« Reply #22 on: January 31, 2005, 10:00:49 PM »
Waffle, can you post the settings for the very first pic? It looks really good for depicting metallic surfaces, and I'm into redoing the metallic Ki-84 since now there's a better way to depict it.