Originally posted by Ghosth
Megadud
You just don't get it do you?
This is NOT a game you can master in 3 days, 3 weeks, or perhaps even in 3 years.
Granted everyone learns at his own pace, and yours has been fast till now.
Relax, play the game and enjoy it! You do not have to win every fight to have a good time.
Even if you could master AH in 6 months, if you did in another 6 months you'd be so burned out you'd be gone.
There is always going to be somebody who is a shade faster, sneakier, smarter, luckier.
You've just reached the top of your first big plataeu. Got pretty darn high at that looks to me. Sooner you relax & quit trying so hard the sooner you'll find yourself climbing again.
Well stated.
MegaDud, you were doing very well. Yeah, you were getting beat on the merge a lot, but believe me, the merge is one of the toughest aspects of ACM to master. Nobody gets it down pat in a couple of months. The Spitfire V is a great furballer, very capable when Co-E with enemies. However, ultra-fast, rocket-like climbers such as the F4U-4 and La-7 can be very difficult to cope with, especially when the enemy pilot refuses to get sucked into a low-speed brawl.
The true experts in this game have learned how to equalize E states quickly. They know how to work angles for a shot. Perhaps more importantly, they know how to convert a disadvantage into an asset. Learning these things takes time and a lot of combats.
As it is now, you can beat the average player without much trouble. Keep working on your skill level, but don't become discouraged when the best sticks in the game beat you. I suggest that you concentrate on improving one aspect of the game at a time. Don't overload yourself with too many goals. Keep it simple. I like the idea of setting different goals for each week of a tour.
Also, when you visit the TA, try this: Announce that you are a free-fire target. Invite everyone to attack you. Yeah, most are noobs, but a dozen noobs will keep you busy. Few exercises develop your SA like this one can. And, since being pinged doesn't damage your aircraft, you just keep on brawling until gas or ammo is exhausted. I'm of the opinion that one huge 20 minute furball is frequently more beneficial than 20 one minute furballs. You have the time to rethink things while still in the fight.
Practice gunnery. Practice it a lot. Again, the TA is perfect for this. One consistent factor found in most of the really good pilots is superior gunnery. They rarely miss an opportunity. In most fights, you will get at least one opportunity. Guys like Leviathn and Nomak will capitalize on the opportunity 90% of the time.
I know that school is an issue for you, wanting to concentrate more on that. By all means, don't let a game interfere with your studies. But, when you need a break from the books, log on and work on those things that need attention. And concentrate on having fun. It matters little how good you get if you are not enjoying yourself.
My regards,
Widewing