I'm wondering about radar detection ranges, radar masking, and visual sighting and the interaction of these in terms of the map.
First, what is max range for radar from a friendly base to show enemies on the map?
Second, it seems like some kind of masking is modeled, so that flying behind hills will screen a con.
Third, it seems that radar detection is greater at higher alt than lower... true?
I don't suppose any kind of doppler notch is modeled?
Finally, it seems that the sim is designed such that visual ID is not transferred to the map, but we have to rely on our friends to inform us of contact. So, when radar is down NOTHING appears on the map. Right?
If so, that would be an interesting parameter to change.... so when a friendly IDs a conn near his base, even with radar down, as long as it was within 6k of the friendly it would still appear on the map.