Author Topic: Getting my arse kicked...  (Read 663 times)

Offline Waffle

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Getting my arse kicked...
« on: February 05, 2005, 08:03:24 PM »
'nuff said....lmao

Offline Dux

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Getting my arse kicked...
« Reply #1 on: February 05, 2005, 08:04:54 PM »
lol... please share. :)
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Offline Waffle

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Getting my arse kicked...
« Reply #2 on: February 05, 2005, 09:06:40 PM »
let's see...lol

Got a terrain knocked out elevation wise and tiled, but I want to start making custom tiles for use in it. So I start with water.. make a tile - place it in a texsrc folder in the map folder- nothing.

Ok - no biggie - got bigger fish to fry. So now I'm eyeballing how the tiles mesh together with one another, and now how the sub type tiles mesh... eyeballing seamleass textures for those and seing how they'll tile together...trying to figure out an easy process for doing seemless textures.

Then the part about objects and stuff on tiles...lol

Looked at the object editor and Ac3d...gotta lean a new interface for that...

eyeballing the HTC models in AC3D and tring to figure out why damage / and lods were still showing after hiding them in the heirarchy..."checkbox in 3d menu - show hidden" ..lol
grr.....

lots of  learning curve to fight...get T'd off at one thing - go to another - and back again....

Offline detch01

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Getting my arse kicked...
« Reply #3 on: February 05, 2005, 10:04:32 PM »
LOL Waffle, sounds like my normal process.


asw
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Offline Waffle

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Getting my arse kicked...
« Reply #4 on: February 05, 2005, 10:31:54 PM »
I have already dubbed my new map - if it ever comes out "LowerFR", or "Waffle needs to go to LOD school"..lmao

It's gonna T some folks off...lol

Offline Dux

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Getting my arse kicked...
« Reply #5 on: February 05, 2005, 11:29:03 PM »
Baby steps, my friend... baby steps.   :)
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Offline Waffle

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Least I got something accomplished -
« Reply #6 on: February 06, 2005, 12:07:15 AM »
if they can even be used....


"Who says acks are hard to see"???



Finding it easier for me to xport from AH object editor into .3ds then to Max - lol...then back again :)

Offline NHawk

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Getting my arse kicked...
« Reply #7 on: February 06, 2005, 06:48:57 AM »
Quote
Originally posted by Waffle BAS
...... Got a terrain knocked out elevation wise and tiled, but I want to start making custom tiles for use in it. So I start with water.. make a tile - place it in a texsrc folder in the map folder- nothing.  ......
The water tile is still named terr0000.bmp so far as the TE is concerned. Not water.bmp.

Also, your water tile WILL show up in the compiled .res file but not in the TE.
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Offline TexMurphy

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Getting my arse kicked...
« Reply #8 on: February 06, 2005, 10:00:50 AM »
Waffel have you been able to get your objects all the way from AC3D to the TE?

I personally have my trees in OE now but have no clue how to get the tile objects into the map....

Tex

Offline hitech

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Getting my arse kicked...
« Reply #9 on: February 06, 2005, 11:07:48 AM »
Btw waffle you do know that gun will not work in AH other then look pretty?

Also you would not try move that one object to the terrain editor, but wrather incorperate it into a tile,build it, the copy the new .shp file and any textures to texsrc folder of the terrain you were working on.


HiTech

Offline Waffle

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Getting my arse kicked...
« Reply #10 on: February 06, 2005, 11:48:22 AM »
Ok now I'm confused...lol

So setting that object as auto gun type wouldn't allow it to work in game? even if named gng0 / gng1 or 2? All the sighting stuff and naming conventions are correct in heirarchy - just added the netting and sandbags...and changed the texture of the ground.

Offline hitech

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Getting my arse kicked...
« Reply #11 on: February 06, 2005, 12:25:15 PM »
You loose all the axis control when you exported and imported it.

You could make up the external stuff, then add the gun in the AH objected editor in the midle of your webing.

HiTech

Offline Waffle

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Getting my arse kicked...
« Reply #12 on: February 06, 2005, 12:30:25 PM »
ok thanks!

Guees theres lots of fiddling and options to make things work...lol
or at least trying different things and routes.