Author Topic: Solution to the 3 field problem?  (Read 782 times)

Offline pzvg

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Solution to the 3 field problem?
« on: February 06, 2000, 06:42:00 AM »
Ok, I don't if if it would work, but here goes;
1) everybody go to 1 field
2) sit in twr until 1 guy says 1,2,3,go
3) everybody hit fly
4) clear airspace above field and cap
5) guys that bought the farm on takeoff
come up as buffs and goons (equal numbers perferably)
6) Everybody heads for nearest field, beats the crap out of it and retakes it
7) rinse and repeat  
Now one problem with this is that this game has an inordinate amount of "rugged individualists" read, people that won't listen to reason, so getting enough cooperation could be tough, but if it works you should have local air superiority, (since the other side also has it's "rugged individualists"  
Just a thought, shutting up now

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pzvg- "5 years and I still can't shoot"

Offline Kieren

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Solution to the 3 field problem?
« Reply #1 on: February 06, 2000, 12:57:00 PM »
There is an obvious solution for people realistic about having only two sides - Refuse to fly on the third side. Of course that would mean that some would have to give up an allegience, but that is exactly what will happen if HTC decides to allow a 2-side war anyway.  

We don't have to wait until the server forces what many say they want. We do have some free choice here.  

For that matter, we could also have Axis vs. Allies any time we want. We only have to decide that is the way we all wish to play, then we play that way.

Realistic? No. But it is possible to try anytime we wish. And, if it is truly the wish of the bulk of the players, WE can conduct this test anytime we decide.

Offline Saintaw

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Solution to the 3 field problem?
« Reply #2 on: February 07, 2000, 04:44:00 AM »
C that, we just sometimes need a better cohesion, Some nights we had it, but Sunday was catastro"f"ic (F or PH ?).

MarkVZ was trying to organise a Strike, nearly nobody answered him...everyone was vulching  

"Sunday drivers..." if you ask me...

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Offline Gadfly

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Solution to the 3 field problem?
« Reply #3 on: February 07, 2000, 03:34:00 PM »
The "Just don't fly for purple and it will go away" worked for DOA.  Try it here, it may work.

Offline Tern

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Solution to the 3 field problem?
« Reply #4 on: February 07, 2000, 04:48:00 PM »
 
Quote
Originally posted by Saintaw:

MarkVZ was trying to organise a Strike, nearly nobody answered him...everyone was vulching   (Image removed from quote.)

[/B]

Yup, 33rd runs into this constantly.  Try and organize something and ya get no response.  Take that third country away and I bet you get a lot more co-operation if not organization on both sides.
Then again, it might be the servers cannot handle two countries and the immense furballs that would ensue.  But who am I to say?
I give up trying to organize the large stuff.  Hell, it's hard enough trying to get someone to wing with me, (Checks B.O.) Nope ain't that.  Might be my mouth though.  Lots of folks misunderstand what I say a lot.  




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Offline Rocket

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Solution to the 3 field problem?
« Reply #5 on: February 07, 2000, 05:00:00 PM »
I think as long as ALL pilots pay attention to the map the 3rd country can get used well to balance out.  I think if only 2 countries then 1 big massive furball between a couple of fields.  The knights  have the ability to throw things in a tizzy, but if attention is paid to the map then things can be even just as quickly.  I have tried to do this most the time if I see one country getting pounded too hard.  Sometimes it is just a test of getting the other pilots to realize this and make the move.  I think as a community we can make this work pretty easily and have more fun doing it  


Rocket

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Offline CptTrips

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Solution to the 3 field problem?
« Reply #6 on: February 07, 2000, 05:40:00 PM »
Inbalences are the result of team hoppers jumping over to which ever side looks like it has the best odds, easiest kills, most vulching oppertunities.

Sometimes that is counter-balenced by other pilots hopping over to help the underdogs, sometimes not.

Solution:  Make it to where you can only change sides once a month.  

That way they know they can't just bail when the going gets tough and they might have to roll up their sleves and help out for their own good.  


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Offline Wardog

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Solution to the 3 field problem?
« Reply #7 on: February 07, 2000, 07:01:00 PM »
There is much more strat involved in a 4 country terrian than there ever will be in a 2 country terrian. Ill stick with 3 countries till we go to a 4 country system.

2 country would be a large furball,no strat involved.. Good for an HA or SL arena setup,but useless for a main arena.

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Offline pzvg

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Solution to the 3 field problem?
« Reply #8 on: February 07, 2000, 09:19:00 PM »
Hmm, Apparently some clarification is in order, you see, My idea was more one of a tactical nature, how a side down to a last few fields could attempt to regain the initative, rather than a strategic, but since it seems to have spun in that direction
I'll make free with comment, 3 countries are IMHO, a must. Otherwise you will see a very predictable pattern of side A outnumbers side B so they keep pressure on side B, player density ensure that this continues around the clock, result? side B starts having player defections to the "winning" side, the problem gets worse until the game pace slows simply because there is no longer anyone flying for B. Even now the three side system still has a lot of density problems,
who knows, maybe what we really need is a side D, though I seem to recall in my past AW life as the four side system didn't really work either, Any modern AW flyers care to comment on that? Well hope I've made an even more confusing mess out of this thread   (hey it's my thread, and I'll fly it anyway I want)

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pzvg- "5 years and I still can't shoot"