Author Topic: Can fighter entry points be specified in the OE  (Read 591 times)

Offline soda72

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Can fighter entry points be specified in the OE
« on: February 06, 2005, 07:03:41 PM »
It looks like it can since there is display types specified for them but I'm not sure...

Offline kanttori

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Can fighter entry points be specified in the OE
« Reply #1 on: February 07, 2005, 09:12:18 AM »
I added fighter entry in the OE, but it didn't work... so I tried to add them in the TE like in the old times and it worked well!

So Skuzzy or Mr Hitech, how it is?
Lentorykmentti 3 - Finnish Aces High Virtual Flight Regiment

Offline hitech

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Can fighter entry points be specified in the OE
« Reply #2 on: February 07, 2005, 10:26:27 AM »
It should have worked adding it to the tile. Open one of our tiles and check the entry points. Also make sure you rotate to a direction not already used.


HiTech

Offline kanttori

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Can fighter entry points be specified in the OE
« Reply #3 on: February 07, 2005, 12:00:26 PM »
...krhmm, I have opened all the HTC's default tiles and examined them very well. But I cannot find the fighter/bomber entries from there where they should be near the runaways' beginning... They are invisible in the OE or what is the trick?  :rolleyes:
Lentorykmentti 3 - Finnish Aces High Virtual Flight Regiment

Offline hitech

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Can fighter entry points be specified in the OE
« Reply #4 on: February 07, 2005, 12:10:46 PM »
Just relized, they are part of the runway shape. Started thinking about this, yep you are correct it would not work in the tile editor. The problem lies in the entpnt shape, It is not labled correctly at the moment for the editor replacing its name ,hence type.


HiTech

Offline kanttori

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Can fighter entry points be specified in the OE
« Reply #5 on: February 07, 2005, 12:42:36 PM »
Ok, thank you for the info! So I use at this moment the TE's entries with the demo version of my map and switch them correctly after you have labled them to OE! ;)
Lentorykmentti 3 - Finnish Aces High Virtual Flight Regiment

Offline hitech

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Can fighter entry points be specified in the OE
« Reply #6 on: February 07, 2005, 01:19:55 PM »
It will not cause any problems placing them in the TEditor,just a pain because of multiple fields. But you could also make a new entpnt shape, labeled as a FTE in the ac3d then it would work correctly in the Object Editor.

Or make or edit the runway shape in ac3d and add the entry points.

HiTech

Offline soda72

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Can fighter entry points be specified in the OE
« Reply #7 on: February 07, 2005, 01:30:17 PM »
Thanks , Ill try that out