Author Topic: 2 suggestions for future in object editor -  (Read 379 times)

Offline Waffle

  • HTC Staff Member
  • Administrator
  • *****
  • Posts: 4849
      • HiTech Creations Inc. Aces High
2 suggestions for future in object editor -
« on: February 13, 2005, 10:24:59 PM »
1. a "y" or elevation data entry so you can place objects without having to to back and forth from the tile text if they are on elevated ground. Then you gotta build the terrain and eyeball it from the ground - then if one set of trees is too high/low (if on slight slope)- you gotta find it in the text list by using the index number.... I'm already tired again just thinking about it...
 

2 - mouse scroll zoom.


:)

about the only 2 things that are giving me grief right now....
« Last Edit: February 13, 2005, 10:29:28 PM by Waffle »

Offline SFCHONDO

  • Silver Member
  • ****
  • Posts: 1817
2 suggestions for future in object editor -
« Reply #1 on: February 14, 2005, 01:12:47 AM »
Only thing giving me grief is it doesn't work at all for me. I open program and with in 10 seconds I get an error message. and it shuts down. Guess I won't be doing maps.:mad:
        HONDO
DENVER BRONCOS    
   
  Retired from AH

Offline Waffle

  • HTC Staff Member
  • Administrator
  • *****
  • Posts: 4849
      • HiTech Creations Inc. Aces High
2 suggestions for future in object editor -
« Reply #2 on: February 14, 2005, 02:23:11 AM »
forgot this -

found the material.ac file -  well copied the materials from the text of a HTC a3cd model....and then renamed it to material.ac.


Only problem - would be nice to have a something that describes the material (or material ranges) with a corresponding number...

Offline NHawk

  • Silver Member
  • ****
  • Posts: 1787
2 suggestions for future in object editor -
« Reply #3 on: February 14, 2005, 05:18:51 AM »
Quote
Originally posted by SFCHONDO
Only thing giving me grief is it doesn't work at all for me. I open program and with in 10 seconds I get an error message. and it shuts down. Guess I won't be doing maps.:mad:
The object editor isn't required to make maps. It's only needed if you want to add or change standard AH objects.
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
-------------------------------
Sometimes I think I have alzheimers. But then I forget about it and it's not a problem anymore.