Thanks.. works fine
When I import the dxf into ac3d the triangles and quads are good, but all polygons with more than 4 verts have to be redefined as polygons (instead of just un-filled polylines like they appear) in ac3d. Fortunately this is easy, just one click when the object is selected
An other issue....
When moving vertexes in ac3d, they can be quite easily be moved out of the plane.... I have not checked yet what kind of tolerance there is fo OE and whether some inaccurate polygons (in that respect) will show in OE at all.
To me it is easiest to build the model in another software, then save it as dxf and import it to ac3d for texturing and some final editing.