Author Topic: wired --> wireless  (Read 1157 times)

Offline TBolt A-10

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wired --> wireless
« Reply #15 on: February 12, 2005, 12:11:03 PM »
Quote
Originally posted by Zanth
Just remember you dont have go all wired or all wireless - they mix and match just fine (with an access point such as the WAP54G).  Where it is convenient go wired, where it isn't go radio, it is 100% flexable.

Enable some security though, at least WEP and disable SSID.  99% of hackers don't know how to break WEP ( it isnt hard though) and will more likely just move on to the other 5 open connections in your neighborhood.  #1 thing people forget is to assign a new password to the equipment, then they can just log into you equipment and change it as they like.


Thanks, Zanth.  I'll be coming back to check all your notes here - and everyone else's - when I set up the wireless network later this month.  

Much appreciated, guys!  :)

Offline culero

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« Reply #16 on: February 12, 2005, 12:26:00 PM »
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Originally posted by TBolt A-10
Sharing bandwidth is supposed to slow your connection down.  But, my roommates and I have been running 2 PC's on my cable modem connection for over 2 years, and I never noticed a difference.  Of course, I'm the AH pilot who uses the most bandwidth.  :D  They just check email and look for pr0n pics when they're on the net.


Actually, the e-mail and pr0n's gonna be where most of the bandwidth goes, AH uses relatively little.

culero
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Offline culero

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« Reply #17 on: February 12, 2005, 01:36:28 PM »
Quote
Originally posted by airbumba
Kinda on the same topic. When I get my new machine I'd like to run this one thru a router and run a second machine, so me and a pal can fly at the same time.

Is that going to slow the connection?( I have high speed cable, if that matters).

Thanks in advance for any help, .


Simple answer is no. Keep in mind its common for folks to confuse speed and bandwidth.

Think of it like this.

Your 'net connect is measured in terms of speed based on how long in elapsed time one miniscule amount of data (a packet, which is like 576 bytes if I remember correctly) takes to travel round trip from you to the server you're communicating and then back to you. That's measured in thousandth's of a second. But you're only talking about a teeny tiny bit of stuff, not a big download.

Your 'net connect is measured in terms of bandwidth based on how much volume of data you can receive in a given time interval. Normally people refer to how many kilobytes (1,000 bytes = 1 kilobytes) per second when referring to bandwidth, but you could also say how many megabytes per minute or whatever. The point is that you're measuring how MUCH you receive in a given time frame, not how fast each pice of data moves over the net.

Its common to confuse the two things because bandwidth controls how long it takes to download a file of a given size, hence people think "fast" or "slow" for a connect based on how long they take to get the complete file of a given size.

The fallacy in that is that Joe Smith might have a very fast connect to, say, HiTech Creations, meaning he can ping a packet there and back in 35 milliseconds, but because his 'net provider is only selling him a 512 kb/second bandwidth he takes 4 times as long to download a patch as Jane Doe because she has a 2000+kb/second cable connect that, due to network issues, takes 140 milliseconds to ping one packet back and forth to HTC.

So, in the above example, Jane downloads the patch in a quarter of the time Joe did, because she's taking in 4 times as many packets per second as Joe, so they think "wow she's fast and he's slow" but in fact Joe's connect is actually faster in terms of how quickly any one little piece of info reaches him in elapsed time.

Its really like the difference in the size of a water pipe (diameter of pipe not length). Jane's pipe delivers more because its a lot bigger around than Joe's, not because the water is coming out any faster than from Joe's.

For gaming, its the speed that's critical, not the bandwidth. Most of the work to render the game is done right inside your computer by the "front end" software you downloaded from HTC. All you send to HTC and receive from HTC is packets that contain the info as to your inputs (throttle, joystick, rudder, text, etc) so HTC's "server-side" software knows where and how to position you and your actions in its universe, and packets HTC sends back telling you what the other players in the universe are doing and where they are.  This doesn't involve very large data files. All the video and sound is generated by the "front end" software resident in your computer, using the information received from HTC's "server-side" software to populate the universe being displayed appropriately with player actions.

I don't know exactly what bandwidth AH uses, but I doubt its much more than what Air Warrior used, and that was relatively nothing to what any "broadband" connect has (we used to advise AW customers they could limit their 28k, 33k, and 56k phone line modems to 14k max transmission for stability back in the day when that served to help control warping due to packet loss caused by modems trying to over-perform).

Another way to think about it is how much you can carry in your car versus how much a truck can carry (for example, a truck carries 4 times what the car carries). If you both drive the same speed, you and the truck arrive at destination at the same time (you both have the same 'net connection "speed") but since the truck holds more you have to make 4 trips to deliver the same amount of goods.

The reason the speed is more important to gaming than bandwidth is that the faster you get little small bits the server sends, the sooner you SEE what the other folks are doing.

Think about Joe Smith and Jane Doe again now. Each one is getting info from HTC's server as to where the other is and what they are doing. But, it takes Jane longer than Joe to receive a data packet since her ping time is longer, so he sees her actions sooner than she sees his.

Example, Jane is on Joe's six, gunsights lined up, and squeezes off a shot. But Joe's not really there anymore, he just started a barrel roll. His faster packet got there, updated the server, which moved him in the universe and sent a packet out to Jane - but her front end doesn't paint that move until she receives her slower data packet.

Think about that. It might explain some "rubber bullet" issues, eh? :)

Bottom line, in answer to your question, if you share a connection on your cable modem using a router to supply 2 computers, the only things that's affected is if you both choose to download large files at the same time. In that case, you're sharing the full amount of the pipe therefore each will take longer to download their pr0n than if only one was downloading.

BUT if you're both playing AH, you're each only using a little bit of what the pipe can carry, so the pipe is running at less than capacity and nobody is delayed. You're simply taking the stream that's coming out of the pipe and diverting it into two streams which both spray just as far.

And, in order to determine what's the best connection for gaming, you have to hook it up then measure the ping time via that connect to the game server you want to play on. Many things can affect ping time. Geographic distance "as the crow flies" is one, but the actual route your provider uses to get to where you hook up to the game's 'net provider backbone and then the route that provider uses to carry you to the game server is also a factor....as is how under-or-over-loaded any of the network that involves is at a given time (your home router won't delay your home network any because it can handle that much traffic, but a router on the internet that's handling a provider's entire load may cause delay if its overloaded due to too much traffic reaching it).  

Bottom line, home network = no problem for gaming, but just because a connection is "broadband" doesn't mean its going to be good for gaming. Sometimes smaller can be better if its has a more direct and clean path. YMMV.

I hope this makes sense (I'm starting to confuse myself ;))

culero
“Before we're done with them, the Japanese language will be spoken only in Hell!” - Adm. William F. "Bull" Halsey

Offline airbumba

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« Reply #18 on: February 12, 2005, 03:40:22 PM »
Thanks Culero, . I really got it ,when you mentioned water pipes ;) ..it was like, "Bong", a bell went off in my head.

Good way to put it, I finally understand that issue, thanks buddy.
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Offline culero

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« Reply #19 on: February 12, 2005, 05:41:53 PM »
Quote
Originally posted by airbumba
Thanks Culero, . I really got it ,when you mentioned water pipes ;) ..it was like, "Bong", a bell went off in my head.

Good way to put it, I finally understand that issue, thanks buddy.


Yanno, a bong was always my favorite kind of water pipe too ;)

culero (yer welcome)
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Offline Balsy

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« Reply #20 on: February 12, 2005, 07:19:38 PM »
culero,

This caught my attention:

"Its really like the difference in the size of a water pipe (diameter of pipe not length). Jane's pipe delivers more because its a lot bigger around than Joe's, not because the water is coming out any faster than from Joe's.

If Jane indeed has a pipe to begin with, I would say that is incredible to begin with, but then HER pipe is a lot bigger around than Joes....   I mean GIVE JOE a break for crying out loud.

balsy

Offline TBolt A-10

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« Reply #21 on: February 15, 2005, 10:05:31 AM »
alright, it looks like i'm going to have to go wireless.  

new question...is it worth it to spend money on a $70 NIC?  or, will the $19.95 card do the job very well?

been looking at http://www.tigerdirect.com.  various prices.

thank you!  :)

Offline Samiam

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« Reply #22 on: February 15, 2005, 12:34:26 PM »
Tbolt,

As culero points out, bandwidth isn't the issue. What he calls speed, I'll call latency, and that's the killer. While high latency is bad, highly variable/unpredictable latency is much worse.

From a networking perspective, wireless doesn't inherently introduce latency issues. But remeber that wireless is done over radio frequencies. RF interference is a definite concern when it comes to unpredictable latency.

Cordless phones and a multitue of other devices can interfere with your wireless signal in a way that is less apparent with download speed (not a big effect on bandwidth) than with gaming (high impact on latency due to the need to retransmit packets.)

If you, your roommates, and close neighbors have every electronic gadget known to man, beware of unpredictable performance while gaming.

Offline TBolt A-10

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« Reply #23 on: February 15, 2005, 04:07:27 PM »
Thanks, Sam.  I understand about the latency.  Believe me, I'd prefer to stick with the 'ol RJ-45, but it's a huge hassle at the new property.  My room is on one side of the house.  The cable modem is way on the other side.

I'll just have to try the wireless connection and see what happens.  :)

All opinions from users re: which NIC to buy are welcomed.  

Thank you!

Offline Simaril

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Actually had some wireless trouble, TBolt
« Reply #24 on: February 15, 2005, 09:01:12 PM »
Hate to be the downer in a fairly positive ciommunity response, but for one reason or another I had enough trouble with my wireless Netgear stability that I ran wires.

Used the wireless for several months, with fairly intense usage patterns. (I have an early teenage son... need I say more?) When having wireless LAN games, it was only a matter of time before one of the 3 players would lose connection, and sometimes thereby kill the multiplayer session (depending on the game). The wireless worked absolutely fine for regular home network services, but there were jsut too many packets lost to keep a game going for more than a couple hours.

The 3 (or four, depending on who came) systems were on the second floor within 20 feet of each other and the router, but there were multiple intervening walls. There have been absoultely no problems since I went wired, using the same router.

The newer protocols might work better, but i was disappointed since the "rated" (blue sky, ideal circumstances) range was supposed to be over 100 feet for this router -- and we dropped sometimes even when all systems were in the same room, within a 10 foot circle of the router.


Not sure if it's an option that'll make it past the ack factor, but have you considered nylon/plastic channel pieces that can cover cable runs on walls, floors, etc? Lowes' stocks them on the shelf, and grainger has a wide selection online
« Last Edit: February 15, 2005, 09:04:06 PM by Simaril »
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Offline TBolt A-10

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Re: Actually had some wireless trouble, TBolt
« Reply #25 on: February 15, 2005, 09:54:20 PM »
Quote
Originally posted by Simaril

Not sure if it's an option that'll make it past the ack factor, but have you considered nylon/plastic channel pieces that can cover cable runs on walls, floors, etc? Lowes' stocks them on the shelf, and grainger has a wide selection online


Thanks for the report of your past experience.  I'm not looking forward to ditching the RJ-45, but it's the easiest option.  If my connection to AH suffers, I'll look into those "channel pieces" and/or see if I can run cable through the attic (pretty long run, though).

:(

Offline MOIL

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« Reply #26 on: February 15, 2005, 10:34:10 PM »
DON'T listen to any of them!!!

If you go "wireless" you will suffer many frustrating & painful deaths due to this evil devise:rolleyes:

That's why I moved to a solid string and can configuration with little to no death in the game.

Just tryin to help:aok

Offline Simaril

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Re: Re: Actually had some wireless trouble, TBolt
« Reply #27 on: February 16, 2005, 04:41:47 PM »
Quote
Originally posted by TBolt A-10
If my connection to AH suffers, I'll look into those "channel pieces" and/or see if I can run cable through the attic (pretty long run, though).

:(


I ended up running through the attic, and distributing the wires from a central closet that abutted the stairway ceiling "ramp." Really wasnt bad at all. Got a kit at best buy that included a basic crimping tool (attaches the jacks to the raw cable ends), cable jacks, and 100 ft cable at a reasonable price.

Anyway, hope the wireless works.

And if not, there's always that tin can.

Simaril
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Offline straffo

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« Reply #28 on: February 16, 2005, 04:53:10 PM »
Simaril what netgear equipement are you using ?

As I will have my DG834G tomorow I hope it's not this one :)

Offline Simaril

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« Reply #29 on: February 16, 2005, 06:43:25 PM »
MR 314 Wireless Router
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