Author Topic: Convergence =)  (Read 886 times)

Offline moot

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Convergence =)
« Reply #15 on: February 14, 2005, 01:14:34 PM »
400. If they're closer they're dead, if they are that far they'll die running.
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Offline SFCHONDO

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Convergence =)
« Reply #16 on: February 14, 2005, 01:39:33 PM »
I put mine on Lazer tracking so Convergence is not a factor for me.  

If that doesn't work I just use the FORCE.      
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Offline mechanic

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Convergence =)
« Reply #17 on: February 14, 2005, 02:07:30 PM »
:rofl


you been waiting for a good time to use those smileis for months i bet!

lol, great work.

My preferances:


Allied wingmounted convergence: 300-350 always
Allied nose mounted:  400-500
LW wing mounted:  500-max
LW nose: 300-350
Jap wing mounted: 300-350
anything else: probably about 300


although in real life i would have used 200 on all
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Offline Canaris

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Convergence =)
« Reply #18 on: February 14, 2005, 04:40:18 PM »
Ive use 600-650 convergence setting for the planes I fly (95% of the time in the 38) because I found for myself that I can hit farther out when I have that convergence.  With that convergence I can hit planes at least 800-1000ft out.  

On the very rare occasion when I fly planes with wing guns, I set the convergence to around 500 to center the guns more closely together because its hard for me to hit far out with wing guns because they aren't as centered as nose guns.


Canaris

Offline MOSQ

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« Reply #19 on: February 14, 2005, 04:50:41 PM »
Quote
Originally posted by Steve
Cav, wow you still have them set way out there.


Steve, are you back and flying with us again?

Offline sullie363

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« Reply #20 on: February 14, 2005, 06:03:19 PM »
I have all of mine set to 550.  The sole reason for this is it provides the ability for long distance shots, like on bombers.  Knowing that I can hit my target with a decent concentration of bullets from 1.1K away opens up the options.
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Offline Zazen13

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« Reply #21 on: February 14, 2005, 09:48:04 PM »
Quote
Originally posted by sullie363
I have all of mine set to 550.  The sole reason for this is it provides the ability for long distance shots, like on bombers.  Knowing that I can hit my target with a decent concentration of bullets from 1.1K away opens up the options.


Yup, yer hitting them from that far out but if not with cannons the kinetic energy is minimal regardless of the target being within convergence...

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Offline Steve

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« Reply #22 on: February 15, 2005, 12:24:00 AM »
Quote
With that convergence I can hit planes at least 800-1000ft out.



People fire and hit from that far out?  Wow, I have   been away a long time.
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Offline sullie363

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« Reply #23 on: February 15, 2005, 12:36:50 AM »
Quote
Originally posted by Zazen13
Yup, yer hitting them from that far out but if not with cannons the kinetic energy is minimal regardless of the target being within convergence...

Zazen


Yeah cannons are nice, but a P47 can still do a nice job on a Lanc's wing from 1.1K.
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Offline save

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Convergence =)
« Reply #24 on: February 15, 2005, 06:33:30 AM »
"With that convergence I can hit planes at least 800-1000ft out."

Not bashing you as a player - but say pretty much all how much ah2 need a better dispersion model.

Real Life ( like a sim should resemble) you
dont hit anything fightersize moving target from an aeroplane outside 400 yards.

you could do it longer than 400 yards with gyroscopic sight (like late p51d had )  at at plane fying level but thats all.
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Offline Seeker

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Gun sights
« Reply #25 on: February 15, 2005, 08:50:57 AM »
It'd be very cool if gunsight diameter could be linked to convergence settings.

Gunsights are a world to them selves in real life; I wonder if HTC's had any plans to enable a bit of micro managment on them?

The current AH sights work well enough; but unless you're a Track IR user then they could just as well be relaced with an overlay taped to the monitor (don't laugh; the artillery guy in my BF1942 clan uses an overlay to great effect).

Nothing wrong with that; but if we're ever to get a cockpit damage model such as having instruments shot away; then those instruments have to mean something.

Meaningfull gunsights; maybe convergence linked; maybe the gyro on the apropriate planes; that could be a new development for a future version.