Jekyll is right on. Roll is the key to using the vertical effectively versus better turning planes.
Lets say your in a Spit IX, and I'm attacking you in my Jug. I have an altitude and hence an Energy advantage, but you can out-turn me. I press an attack, and you do a horizonatl break turn in the Spit to evade. I pull up into a loop. Now as I'm coming back down from the loop, all I have to do is roll in the vertical and adjust my heading so I pull out of the loop where you are going to be. If I have enough energy advantage at this point, I can use lag pursuit and high yoyo's to stay with you for the kill. Or, I can take the snapshot if I've lined it up right.
Asside from snapping into scissors faster, a fast roll rate will let you "out turn" better turning planes by rolling in the vertical. You can adjust your heading this way much faster than any bogey can flat turn.
A fast roll rate is also great for getting or preventing a guns solution. To make a tracking shot on a bogey, you must match your plane of flight with his. If you are the attacker in this case, a fast roll rate means you can match your plane of flight to his very quickly if he rolls. If you are the defender, you can quickly roll out of the enemy's plane of flight, and use short hard pulls to stay out of his gun sight. If your plane rolls better, he won't be able to keep up with your constant quick rolls and will be unable to get a solid tracking solution.
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Sean "Lephturn" Conrad - Aces High Chief Trainer
A proud member of the mighty Flying Pigs
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