Originally posted by Kaz
Yeah I remember that. They're cumulative now.
I believe that discsussion was in regards to how the kill was awarded. the person who applies the "most" damage gets the kill, not the one who lands the fatal blow.
HT gave a big overview of the GV damage modeling at the Con last year. You might want to take a look for that info summarized somewhere. From what i remember, GV's are modeled in layers with internal objects to represent critical structures (like the engine). The results of a "hit" are applied to each layer as the round impacts it. If the rounds has enough energy (and the angles/penetration work out) to destroy that layer, the round will continue on to hit whatever's next. It also means though that two rounds to the same place will tend to have the same result and destruction of any item does not remove it from the calculation (like if you destroy the engine it isn't just "gone"). This also explains why in something like the M3, you can hit it with an AP round which destroys the armour on one side, it may not hit the "kill object" (which might be troops or the driver) and then penetrates out the other side, so the M3 just keeps driving.
That's just what I remember though, I might be off.
-Soda