Author Topic: Bug or Exploit?  (Read 579 times)

Offline rpm

  • Plutonium Member
  • *******
  • Posts: 15661
Bug or Exploit?
« on: February 09, 2005, 11:16:08 PM »
Ok, I'm camped out at the 6 of a rook spawn point in the FesterMA map killing LTARhntr in T-34's with my Tiger at point blank range.  Next thing I know he is spawning with his turret facing me (using the spawn time) and my hits on him do not register. BUT his are registering on me. WTF? I hit this T-34 4 times in the rear with AP from 200 ft away, no ricochet, and it did nothing to him. They were dead center, good solid hits with no damage. Yet every shot of his registered a hit on me. It took 2 hits in my 12 to kill me. I really wish I had been filming. Something is rotten in Denmark.
My mind is a raging torrent, flooded with rivulets of thought cascading into a waterfall of creative alternatives.
Stay thirsty my friends.

Offline rabbidrabbit

  • Gold Member
  • *****
  • Posts: 3908
Bug or Exploit?
« Reply #1 on: February 10, 2005, 08:57:52 AM »
There has always been lots of wrong things happening with GV hits and penetration.   Bouncing 88mm AP rounds off a m3/ m16 at any angle is just wrong.  Hits to the front or back of tracks not knocking out at least the treads is just wrong unless you want to toss in a random "got lucky" modifier.  Shooting someone from the rear rarely kills them despite that being one of the weakest points in a vehicles armor.  Getting shot through hills and especially trees when you can't even see them is wrong too.  But it happens, welcome to the game world I guess...:rolleyes:

Offline doc1kelley

  • Silver Member
  • ****
  • Posts: 1508
Bug or Exploit?
« Reply #2 on: February 10, 2005, 12:54:49 PM »
Quote
Originally posted by rabbidrabbit
There has always been lots of wrong things happening with GV hits and penetration.   Bouncing 88mm AP rounds off a m3/ m16 at any angle is just wrong.  Hits to the front or back of tracks not knocking out at least the treads is just wrong unless you want to toss in a random "got lucky" modifier.  Shooting someone from the rear rarely kills them despite that being one of the weakest points in a vehicles armor.  Getting shot through hills and especially trees when you can't even see them is wrong too.  But it happens, welcome to the game world I guess...:rolleyes:


I couldn't have said it better and he is right on target on this!

All the Best...
Jay
awDOC1
awDoc1
The Flying Circus Rocks! We're clowns of a different color!

Beer! helping ugly folks get laid!

Offline Lizard3

  • Silver Member
  • ****
  • Posts: 1563
Bug or Exploit?
« Reply #3 on: February 10, 2005, 09:07:47 PM »
Quote
Originally posted by rabbidrabbit
 Shooting someone from the rear rarely kills them despite that being one of the weakest points in a vehicles armor.  


Uh, big ol engine back there is better than armor. Engine usually quits, but kill'n em takes a couple more shots.

A much worse problem is invisible GV's and folks refusing to relog when told by 4 or 5 players they are invisible. I killed one not long ago by painting him with the pintle gun and shooting where the round started bouncing off.

Offline rabbidrabbit

  • Gold Member
  • *****
  • Posts: 3908
Bug or Exploit?
« Reply #4 on: February 10, 2005, 09:22:19 PM »
You mean a engine block stops rounds better than armor?  Since when did they make the engine with 3-8 inches of armor?  As far as armor is concerned the back has less than 1/2 " and you would still have to be unlucky to hit the engine block.

Invisible for a while after they spawn gv's is an issue too.. Sometimes they can take upwards of 30 seconds to show up.

Offline mechanic

  • Plutonium Member
  • *******
  • Posts: 11325
Bug or Exploit?
« Reply #5 on: February 11, 2005, 03:01:42 AM »
remembering from somewhere that repeated hits on the 'same place' will do no further damage past the first hit.

just a thought, not sure how relavent.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Lizard3

  • Silver Member
  • ****
  • Posts: 1563
Bug or Exploit?
« Reply #6 on: February 11, 2005, 04:05:40 AM »
Quote
Originally posted by rabbidrabbit
You mean a engine block stops rounds better than armor?  Since when did they make the engine with 3-8 inches of armor?  As far as armor is concerned the back has less than 1/2 " and you would still have to be unlucky to hit the engine block.

Invisible for a while after they spawn gv's is an issue too.. Sometimes they can take upwards of 30 seconds to show up.


Bout the only thing with 8 inches of armor is a king tiger II? You dont think a 12 cylinder deisel is anywhere equal to 3-8 inches of armor? Its not like they were aluminum or something.

Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
Bug or Exploit?
« Reply #7 on: February 16, 2005, 01:14:16 PM »
Quote
Originally posted by mechanic
remembering from somewhere that repeated hits on the 'same place' will do no further damage past the first hit.

just a thought, not sure how relavent.


Hold on, thinking back through the numerous patches I am sure I read that hits were now allegedly cumulative.
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline mechanic

  • Plutonium Member
  • *******
  • Posts: 11325
Bug or Exploit?
« Reply #8 on: February 16, 2005, 04:24:29 PM »
:o :confused: :rofl
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Kaz

  • Silver Member
  • ****
  • Posts: 1063
Bug or Exploit?
« Reply #9 on: February 16, 2005, 04:46:47 PM »
Quote
Hold on, thinking back through the numerous patches I am sure I read that hits were now allegedly cumulative.


Yeah I remember that. They're cumulative now.

Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
Bug or Exploit?
« Reply #10 on: February 16, 2005, 05:58:37 PM »
Quote
Originally posted by Kaz
Yeah I remember that. They're cumulative now.


Allegedly.
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline rabbidrabbit

  • Gold Member
  • *****
  • Posts: 3908
Bug or Exploit?
« Reply #11 on: February 17, 2005, 09:41:31 AM »
I can't imagine how they can be cumulative in gv's..  I have pounded a t-34 with over 60 shots ov AP from under 200 yards with no effect beyond knocking out his turret.  There are many other times when I have done similar things.  I'm not certain but it seems immpossible that any GV can take dozens of shots from the 88mm like that and survive.

Offline Soda

  • Silver Member
  • ****
  • Posts: 1543
      • http://members.shaw.ca/soda_p/models.htm
Bug or Exploit?
« Reply #12 on: February 17, 2005, 01:22:32 PM »
Quote
Originally posted by Kaz
Yeah I remember that. They're cumulative now.


I believe that discsussion was in regards to how the kill was awarded.  the person who applies the "most" damage gets the kill, not the one who lands the fatal blow.

HT gave a big overview of the GV damage modeling at the Con last year.  You might want to take a look for that info summarized somewhere.  From what i remember, GV's are modeled in layers with internal objects to represent critical structures (like the engine).  The results of a "hit" are applied to each layer as the round impacts it.  If the rounds has enough energy (and the angles/penetration work out) to destroy that layer, the round will continue on to hit whatever's next.  It also means though that two rounds to the same place will tend to have the same result and destruction of any item does not remove it from the calculation (like if you destroy the engine it isn't just "gone").  This also explains why in something like the M3, you can hit it with an AP round which destroys the armour on one side, it may not hit the "kill object" (which might be troops or the driver) and then penetrates out the other side, so the M3 just keeps driving.

That's just what I remember though, I might be off.

-Soda

Offline rabbidrabbit

  • Gold Member
  • *****
  • Posts: 3908
Bug or Exploit?
« Reply #13 on: February 17, 2005, 01:42:02 PM »
Probably right Soda but it still might use some tuning.  I can't imagine how a 88mm AP round can bounce off any point of a m3 except at the slightest angle.  Even that is questionable.