Author Topic: I Condemn The "fudged-up" Icon Settings  (Read 27417 times)

Offline Dead Man Flying

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I Condemn The "fudged-up" Icon Settings
« Reply #15 on: February 19, 2005, 12:40:22 AM »
Did anyone really, REALLY fly that much differently against a Spit IX than against a Spit V?  I know I never did.

-- Todd/Leviathn

Offline WilldCrd

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I Condemn The "fudged-up" Icon Settings
« Reply #16 on: February 19, 2005, 01:04:01 AM »
I didnt fly any different against a spit v or 9
As far as the icon thing you cant get the detailed info till your aT 1000Yrds so not that big a deal imho. i kinda like it.
And like someone said earlier if the icon thingy was your advantage...you really should work on other aspects of your game cause that really wasnt an advantage except against noobs.
And who needs a advantage against them?
Crap now I gotta redo my cool sig.....crap!!! I cant remeber how to do it all !!!!!

Offline Roscoroo

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« Reply #17 on: February 19, 2005, 01:14:25 AM »
Quote
Originally posted by Dead Man Flying
Did anyone really, REALLY fly that much differently against a Spit IX than against a Spit V?  I know I never did.

-- Todd/Leviathn


nope  not a single bit .. packed away pelts   just like i ussually do .

one thing is by the time i payed attention to the exact icon thingy i had already set them up and was commited..  so it didnt really  matter what model they were flying.
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Offline WilldCrd

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Re: I Condemn The "fudged-up" Icon Settings
« Reply #18 on: February 19, 2005, 01:16:21 AM »
Quote
Originally posted by tikky
The element of surprise is not there anymore... gives too much information

for example...

flying 109F makes them think you're the G-10... not anymore



I woldnt count on that. most ppl fly the G-10 alot fdifferently than  the 109F
as for your element of suprise, unless your creeping up on an enemy plane from the low 6 oclok OR they have really bad SA you dont have the element of suprise like say hinding a GV behind some bushes and shooting a panzer as it drives by.

Maybe you could hide in the cloads and pounce when they dont see ya:D
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Offline XrightyX

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« Reply #19 on: February 19, 2005, 01:26:43 AM »
Quote
Originally posted by Dead Man Flying
Did anyone really, REALLY fly that much differently against a Spit IX than against a Spit V?  I know I never did.

-- Todd/Leviathn


 I HO both of them everytime.  I HO 109Gs, Fs, Es, Qs, Ps the same way too.

Offline Wotan

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« Reply #20 on: February 19, 2005, 01:47:18 AM »
Quote
Originally posted by Dead Man Flying
Did anyone really, REALLY fly that much differently against a Spit IX than against a Spit V?  I know I never did.

-- Todd/Leviathn


They will now, that's kinda the point of the thread...

If a horde spots 2 F4Fs and one gets ID'd as an FM2 and the other as an F4F (as if any one would be able to tell the two apart while in rl combat) who will the crowd go after?

If they see a Spit1 and a Spit5 they we go right after the Spit1.

This game is for the most about the path of least resistance. Now that path is marked with road signs directing folks right where to go.

Offline Dead Man Flying

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« Reply #21 on: February 19, 2005, 01:56:51 AM »
Quote
Originally posted by Wotan
They will now, that's kinda the point of the thread...


My point was specific to the distinction between Spit Vs and Spit IXs.  People won't fight them differently because you don't really fight them differently anyway.  I also can't think of any hierarchy of killing between these two planes.  Toss a coin and kill the closest one.

The way I see it, this change helps perked rides and hurts non-perked rides.  At least HTC balanced more specific icons with range.  If you're going to do something like this, that at least seems like a fair compromise.

-- Todd/Leviathn

Offline Wotan

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« Reply #22 on: February 19, 2005, 02:17:17 AM »
A Spit IX at 2k is a different fight then a Spit V at 2k. So is a Spit V  at 15k different then a IX at 15k. There are noticeable performance differences that become evident once the fight is joined.

These same types of differences can be seen in other plane types like the 109 variants for example.

Folks who have flown for a while can pick out these differences without an icon. Once the fight is on then most folks will fly the same way, the way they are most comfortable with. What the icons do is allow them to pick the exact plane they wish to fight and avoid the ones that might be a bit tougher. 'Spit V  nope, FM2 nope, ok here it is sucker in a P-40B...'

HT hasn't said that the new icons were in response to make perk icons fair. In fact previously he has said he made the perk icons that way so they would stand out and so they would be 'ganged'. I can quote his old post on that if there's doubt.

Whatever the reason for this change it's impact will be on earlier variants such as the Spit 1, Hurri 1 and Emil etc. Its not like you see a lot of those anyway but I would guess you will see even less.

While you may go after any enemy that's closest the majority of players in AH are not Levi. As I said the 'horde' follows the path of least resistance. That's why you see the hordes in the first place.

But as long as the majority are having fun who cares...

Personally, I thought the original beta AH2 icons were perfect...
« Last Edit: February 19, 2005, 02:20:10 AM by Wotan »

Offline Dead Man Flying

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« Reply #23 on: February 19, 2005, 02:26:24 AM »
Quote
Originally posted by Wotan A Spit IX at 2k is a different fight then a Spit V at 2k. So is a Spit V  at 15k different then a IX at 15k. There are noticeable performance differences that become evident once the fight is joined.
[/b]

If a Spit V or a Spit IX is turning, the chances are pretty good that you're going to deal with it in pretty much the same way.  If it's BnZing, you'll probably deal with either one the same way too.  Even if one is better than the other at this or that depending on altitude, the differences aren't so extreme as to throw the fight.  We're not talking the difference between a 109E and a 109G10 here.  Now, if that Spit turns out to be a Spit XIV, all bets are off.

I'd wager that an overwhelming majority of players won't care if it's a Spit IX or Spit V, and they'll fight it the same way regardless.  On the other hand, a Spit I or Spit XIV will certainly receive special attention.

Quote
HT hasn't said that the new icons were in response to make perk icons fair.
[/b]

I didn't say that he did.  But the new system does protect perk rides.  Their true colors remain hidden until 800 yards now rather than 6000 yards.  Regardless of what he once wrote, this system now helps perk rides more than before.

Quote
Whatever the reason for this change it's impact will be on earlier variants such as the Spit 1, Hurri 1 and Emil etc. Its not like you see a lot of those anyway but I would guess you see even less.
[/b]

I don't know if you'll see them even less, but it will certainly impact them negatively.

-- Todd/Leviathn

Offline Stang

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« Reply #24 on: February 19, 2005, 02:30:04 AM »
I think you guys are both right.  In the past, there really wasn't a good way to tell what class each spit was, and the only time it would really matter at all would be in a spit vs spit matchup.  All you had to do was assume the best characteristics of the plane (speed and hi-alt performance of the IX, turning ability of the V) and fly against those and you could handle the spit.  Now that you can tell which model it is, it will have an effect on how you fight each model.  Down low will not really matter, but as Wotan mentioned, the higher the engagement the more it matters if it is a V or IX.  Who knows, maybe if they see you in your V at 15k Levi they won't run because they think your plane sucks up there, and you'll whack em quicker this way.    :D
« Last Edit: February 19, 2005, 02:39:16 AM by Stang »

Offline Cobra412

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« Reply #25 on: February 19, 2005, 02:44:45 AM »
If you haven't decided on a basic game plan before you get inside of 1k on a particular plane then you might wanna rethink your game play.  If I see a 190 or 109 I will give them the respect they deserve.   I'll immediately assume the worst case scenario.  They have may have more fire power, they may be able to outturn me, and they may have better energy capabilities.  It's not until the first pass that I'll determine what exactly they may or may not be capable of as a plane and as a pilot.  So basically my attacks will always be the same.    

People already picked out the easier of the fights without this new icon system.  Using an example like whether your going to attack a Spit V vs FM2 vs P-40B makes no difference.  Everyone chooses their fights differently whether it be based on a general plane (Spit, 109, 190, or F4U), altitude advantage, energy advantage, or biggest threat in the area based on all of the above.  You wouldn't attack the Spit V first if you knew a 109 or 190 of any variant was in the area.  Simply because you would know that if you get tied up with the Spit V your setting yourself up for failure unless you can get the kill quick which isn't a guarantee.  

The rules of engagement don't change much unless you fly wrecklessly in the first place.  You should always respect the plane and the pilot your flying against.  Just because they are in a early war or late war plane doesn't mean you'll win the fight.  It takes the pilot and the aircraft to win a fight not just the aircraft.  There is no such thing as an uber aircraft that will win every engagement for you.  The pilot behind the aircraft is what makes a difference and with as many people as we play against you'll never know the outcome based purely on early war or late war rides.

Offline Roscoroo

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« Reply #26 on: February 19, 2005, 02:45:17 AM »
pull out your best films and take a look now with the new icons ... i dont really see how its gonna make me pick out the weaker model ... in a multi bogie furball you just dont have the time to say "Oh man theres a spit 1 .... i gotta go kill it "  your gonna be more worried about the p-38 thats gonna bounce all over ya .. or the zero that has more then 1/2 a turn on ya and  you have to turn into its guns to avoid the other 2 planes.


as for helping the perk rides ... naw they will be flying 100-150 mph faster normally anyway and wont have but a split sec in that range anyhow ..

now in a disadvantaged fight .. it might help alittle ... but most guys are still gonna go after the most dangerous plane in the bunch 1st anyway ... (if ya go after the easy p40b /spit 1 then your just not  experienced and or know anybetter..)
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Offline Wotan

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« Reply #27 on: February 19, 2005, 03:10:13 AM »
lol thanks for the flying advice, where would I be with out yas...

Every nub with a keyboard thinks he knows something.

Those that fight know what I am talking about. Maybe Stang can explain it to you...

Offline Cobra412

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« Reply #28 on: February 19, 2005, 03:14:46 AM »
Wotan so you must have some actual combat experience?  Or are you just another "nub" that has spent more time with a keyboard?  Seems your more worried about the little things than fighting if you asked me.  So who is it again that your saying actually fights?  Must be the "nub" who isn't crying about the new icon system and how much it will affect her/his game play (ie hoping to hide behind an icon to lure people in instead of just beating them outright).

Offline JB42

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« Reply #29 on: February 19, 2005, 04:37:36 AM »
Anyone that can't tell a D series and an a series 190 on appearence alone, is probably someone you don't have to worry about losing a fight to.

Here's a little secret that i used to identify planes before the new icon system. For example, my sound for the F4U-D is different than the sound for the F4U-C. I could always tell shortly after the merge.

I doubt that anyone is going to trade in their Spit5s for 9s and 14s. And as for the rest being "pushed to late war planes", aren't most in them now anyway?(La7, P-51D, Dora, F6F yada yada)
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" I'd rather shoot down 1 Spit in a 109 than 10 109s in a Spit." - JB42