HiTech
Alright. I got that.
To what extent does pixel size play a role with regard to distance then?
For example, a B-17 is a pixel dot. In rl its a pixel dot and not a small shape of a buff?
It's like being at 4k in yer plane. You look down and without a doubt you see the difference between cars and trucks. You may not be able to correctly ID a particular model. Then again they are beginning to look very much alike
. And I bet you could correctly ID a Scion from 4k alt. A shoebox is a shoebox is a showbox at any alt
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I guess what Im asking is why is there so much of a difference between RL and virtual pixels in the game? I remember as we got more pixels jammed in into a given resolution the buffs actual had a sihouette from a llil farther out. However at some distance it still becomes a one pixel dot.
I also remember you could go out an buy a 1024X or even a HiDef projector but really see much difference. If you blew up the picture on a wall or 100 inch screen you just got a bigger dot (one pixel) at the same distance so you really didn't get much benefit until a plane got closer. Even then, you really need to get closer to the wall to get any benefit. I grabbed one from my office and took it home around 6 years ago. If you got the screen size larger than around 4 ft diagonal all you got was huge pixels and no definition.
Whats the solution? Better graphics cards/monitors? Heck, our old Marine A4M Skyhawk sim built in the '60's had had mirrors and screens that gave you pretty lifelike (and large) images of Mig 17's. And even with high closure rates on a saddle up when that Mig got close he really filled the windscreen. And I really mean BIG!