Author Topic: FYI - Index your alpha text to "0"  (Read 277 times)

Offline Waffle

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FYI - Index your alpha text to "0"
« on: February 26, 2005, 01:36:31 PM »
If you're reducing down to indexed and your alpha color isn't indexed to  "0" many bad things will happen....found this out the long hard way - 8 hours of the long hard way.... :)

Offline BlauK

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FYI - Index your alpha text to "0"
« Reply #1 on: February 26, 2005, 02:08:23 PM »
Eh??
Want to elaborate on that? What kind of problems did you have?

I have been using 255 without any problems and in some original HTC objects some other numbers are used as well.


  BlauKreuz - Lentolaivue 34      


Offline Waffle

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FYI - Index your alpha text to "0"
« Reply #2 on: February 26, 2005, 02:18:47 PM »
I had some trees indexed to 2....


when ever i got near them or collided with them in a plane - the game locked up completely - had to pull the plug...lol

indexing it to 0 helped. I'm using 255,0,255 RGb value, just when indexed that pink has an index number of "0"

you can read about my plight in the htread labelled "terrain crash"
« Last Edit: February 26, 2005, 02:20:56 PM by Waffle »