Author Topic: rise the importance of the fuel factoris  (Read 729 times)

Offline pellik

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rise the importance of the fuel factoris
« Reply #15 on: February 25, 2005, 03:10:01 PM »
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Originally posted by DREDIOCK
I agree Factories should play a more important role.
thought it wouldnt be historically accurate.
I beleive with all the bombing of german factories during the war their production actually went up


Wouldn't that require their factorys to have a negative production rate? If so it would have been quite lucerative to own factorys back then. 'You send me 5 tons of steel and I'll send to you a wonderful thank-you cake.'

-pellik

Offline rabbidrabbit

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rise the importance of the fuel factoris
« Reply #16 on: February 25, 2005, 03:18:13 PM »
Thanks for the response HT.  I must admit I'm confused...  Doesn't flattening any countries factories limit them?  both offensively and defensively?

Offline stegor

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rise the importance of the fuel factoris
« Reply #17 on: February 25, 2005, 04:01:00 PM »
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From day 1 the stratigic system has been designed to limit a crounties offensive ablities but not destroy it's defensive ablities.


True hitech, infact with fuel raised to 25% defending abilities were preserved, while offensive abilities were blocked.
It was perfect IMHO, why did you change that??

No limits to defend or fight in this; only a little punishment if you are not able to defend your country; anyway one can up a fighter with 25% fuel or take off from a near field to go on defending.
(if one is interested in defending an not only in furballing)

As Dredlock say furballs never stops, they move to a new location in case.
Nibbio
4° Stormo C.T. "F. Baracca"


Offline bustr

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rise the importance of the fuel factoris
« Reply #18 on: February 25, 2005, 06:39:33 PM »
Linking the resources of all airfeilds, GV parks, and CV's for each country to a handfull of stratigic points would be madness. That would place the fate of the game, and players "Fun Factor" in the hands of a minority to control. The very same suicide jabo's who used to be complained about would become insufferable.

Left to our own we do not form our 3 countries into military commands with several leaders coordinating attacks and defence against the 2 other countries. We don't logon and report for duty to do our part in a larger game plan. TOD will address such a scenario. Because most players are adhoc and fun factor oriented in our game play we will never be able to adequetly defend resources that place the survival of each country into one basket so to say.

The game would become a competition between small groups of attackers to game the game by suicideing to destroy the strategic sites before their counterparts in the other countrys. Once a whole country is down to 25% fuel, no ordinance, and no troops it becomes shooting fish in a barrel for the country(S) that still have effecitve resources. You start risking people logging and waiting for the reset. I'm makeing a worst case scenario here. Having a single choke points in a game lends itself to abuse, unless the games goal is the stratigy of manipulating and abusing that choke point<--TOD.

Other wise, making the available resources for each feild a local matter you keep up the fun factor while allowing the use of the games available mechanisms to let you take as many feilds as you can keep players interested. I thought missions were a way to do something for your country? Still that requires organizing players to perform set duties, kinda like herding cats.<---TOD.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline red420

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rise the importance of the fuel factoris
« Reply #19 on: February 26, 2005, 05:42:29 PM »
I don't uderstand.. what's the point of even having factories and fuel refineries then? none! I mean you can bomb them for fun but does nothing to hurt opponent. The whole point of destroying the enemies factories and other strategic target is to limit his ability to make war against you. people always whine about everything but the team that is getting outnumbered should have some way of  slowing the progress of the enemy that is grabbing all their bases