Author Topic: yoke rudder pedals gameport questions.  (Read 571 times)

Offline spitfiremkv

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yoke rudder pedals gameport questions.
« Reply #15 on: February 26, 2005, 01:35:36 PM »
interesting.
I'd really like one of the newer yokes, which have three levers(throttle, mixture prop), multiple trim butons, gear and flap switches ...pretty  much everything you need to oeprate a plane.
But pedals are all the same, if they work.
also a Saitek system and older pedals combination might be a solution.

Offline StarOfAfrica2

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yoke rudder pedals gameport questions.
« Reply #16 on: February 26, 2005, 09:04:17 PM »
Quote
Originally posted by eagl
I was able to get my analog ch pedals to co-exist with my saitek usb stick/throttle by just hooking up the rudders with a generic analog racing wheel.  winxp sees both the analog wheel/pedals and usb stick without any goofy configuration at all.


That works too.  You can hook whatever you want up to the pedals, it doesnt have to be a joystick, it just has to be a "controller" designed to plug into a standard gameport.  Windows doesnt see the analog pedals, it sees them as part of something else.  You plug them in alone, you get nothing.  You dont check the box that says they are there, you get nothing, whether they are hooked up or not.

You can use the wheel, a yoke, a joystick, or even a gamepad.  Doesnt matter.  Esp. if you arent going to use it.  But you have to have something there Windows can "see" before you can add the pedals on to it and make them useable in Windows.

Offline spitfiremkv

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yoke rudder pedals gameport questions.
« Reply #17 on: February 26, 2005, 09:55:40 PM »
this page states that the CH gameport pedals are not compatible with windows XP but the gameport yoke is.
anyone care to explain? is this a fallacy?

http://www.pcgames-today.com/game/B00004TOZ2/CH_Products_Pro_Rudder_Pedals_PC_Gameport.html

Offline Martlet

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yoke rudder pedals gameport questions.
« Reply #18 on: February 26, 2005, 10:17:04 PM »
I have the Saitek X52 and two other USB game controllers plugged in and they all work.

Offline StarOfAfrica2

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yoke rudder pedals gameport questions.
« Reply #19 on: February 27, 2005, 01:51:05 AM »
Quote
Originally posted by spitfiremkv
this page states that the CH gameport pedals are not compatible with windows XP but the gameport yoke is.
anyone care to explain? is this a fallacy?

http://www.pcgames-today.com/game/B00004TOZ2/CH_Products_Pro_Rudder_Pedals_PC_Gameport.html


Anyone who ever used CH stuff with Win98 knows all the CH sticks were listed in the game devices drop down menu (drivers were included).

Analog sticks cant be auto recognized by Windows like digital (USB) sticks can because there is nothing inside the stick that "talks" to the computer.  Its just mechanical pots and switches that send electrical impulses that Windows interprets based on the driver you are using.  Plus, since the stick itself doesnt tell Windows anything, the OS has to "poll" the stick for incoming data (basically scans the port the stick is connected to).  Without a specific driver for the stick, you would have to select a generic "2 axis stick with 4 buttons and throttle" (example, you would select whatever generic stick most closely matched  your setup).  

CH has an Analog Driver set for Windows XP.  They give XP a proper tranlator for the incoming data (and it includes the CH calibration utility).  The Analog drivers work for all CH "legacy" devices except the FF stick.  This stick will have all the buttons enabled and work like a regular joystick, but the FF features wont work in Windows XP.



Btw, if by your statement "not compatible with windows XP but the gameport yoke is", you are talking about the yoke just below the rudder pedals on the page...........that yoke is USB.  The pedals at the top are gameport.  Right below the yoke is another set of pedals, and they are USB.  And they work with XP naturally.
« Last Edit: February 27, 2005, 01:56:06 AM by StarOfAfrica2 »

Offline spitfiremkv

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yoke rudder pedals gameport questions.
« Reply #20 on: February 27, 2005, 11:54:59 AM »
ok, thanks I get it.
and those drivers would be available online, right?