Originally posted by hubsonfire
I like this. Add to the equation how difficult it can be to remap a course if you happen to be engaged while in command of a group, fighting panic to get a new course input, only to get the 'waypoint touches land' and watch your boat go sinky sinky.
cheers,
hub
It would be nice, changing course is changing course, but under attack while at General Quarters the fleet should automaticly take evasive action, a zig zag course at least without someone haveing to initiate the action. perhaps options to do either a race track or figure 8 when under attack.
What I have found troubling is when a ranking player takes control of a fleet with no intension of staying and conning the attack, loses interest and leaves the fight but does not release the fleet. leaving other players with no options when the fleet comes under attack.
Just after the carrier is sunk you get the "oh, dam, sorry, I had a phone call". Some degree of AI assoicated with the battle group would make the game much more interesting.
I'd like to see AI aircraft associated with CAPing airfields and battle groups. I remember Air Warrior and it mixed live player with AI aircraft in a very effective way. Made the game a lot of fun.