Thanks for the clarification. I do keep wondering whether polygons are being rendered needlessly on my end, though. For instance, if there's a spit 4.5k distant from me, it's rendering a simplified spit model, right? Not the whole spit skin, replete with rudder, ailerons, cockpit struts, etc etc?
And I assume if this is the case, one of the graphics sliders within AH controls the distance at which the more advanced poly models are rendered?