Really getting on my nerves...lol
I exported "trees1"from AH object editor directly into ac3d. Went to surface editing in the 3d window to check to see what materials were being used... every suface was indexed to material 1.
I closed trees1 and reopened it notepad. Here I copied from the top the "Ac3db line and all of the Ah materials, then pasted those into a new notepad and named it materials.ac.
I opened my object im working on and then merged the materials.ac file. That gave me 255 materials to work with.
I assigned materials 36 and 48 to the object and saved it.
Converted in Obect editor and no materials on the object had changed. I went back into AC3d and went to surface editing mode and checked the material indexing on the surface.
Well they never saved the material that were assigned. I think it came up all materials indexed to 16.
Anyway - i'm loosing interest fast in this as it's becoming an exercise in futility where I don't know if it's me that's doing something wrong, something in Ac3d or something in the conversion.
in the Object editor read me there is specific mention of the "materials.ac" file. Was that file released, or is what I'm doing by copying the materials into a new file and naming it "materials.ac" aceeptable. Even though it doesn't want to hold the assigned materials.
Even if i copy the materials directly from the notepad version of "tress1" and paste those into my file text - Ac3d won't save them after it's been opened once. And it usally resets the materials I assigned back to what I presume to be a default ac3d material.
any ideas? all I need is a non shiny, no ambient, no emmisive transparent material for shadows...lol