Author Topic: PT Boats  (Read 398 times)

Offline Aubrey

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PT Boats
« on: March 07, 2005, 01:45:12 PM »
I do not see a suggestion board so I will post it here.

I have made a lot of runs in PT boats to torp carriers. Now mostly this has been suicidal. No one really has been able to tell me the range on the torpedeos or thier speed.

It has to be less than the PT boat.  I will not levelbomb cariiers as I find it gamey. That last statement is not gig at those people that do. Hey if you can do it then I guess do it.   The only real problem I have with level bombers going after a CV is when they turn themselves into dive bombers.  If some one wants to jabo a CV then they should do it with a jabo plane.

Anyway back to my suggestion  If you could somehow twll me if I hit saomething with my torpedoes that would be nice. I get killed and then do not know if I hit any thing. Uasully when around a carrier the planes are thick and my life is not to be measured in more than seconds.

Just a message or something like it would help  like you hit or something. That way I could get better. ... Yes I can try practicing off line but then the carrier will not be moving etc.  My goal is to find a range where I can spread torps and live siucide runs are not my style

Disclaimer. I do not kknow if this is a hard or easy thing to do as the only thing I know about coding and computers is ...where the on off button on my computer is.

Offline Furball

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PT Boats
« Reply #1 on: March 07, 2005, 01:47:04 PM »
trick is to HO the enemy CV.

if its not a HO attack its not really worth even trying the torps, use the 40mm instead.
I am not ashamed to confess that I am ignorant of what I do not know.
-Cicero

-- The Blue Knights --

Offline CPorky

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Re: PT Boats
« Reply #2 on: March 07, 2005, 01:54:46 PM »
They did alot of level bombing of CVs, so long as you dont dive bomb with Lancs and such, its acceptable.

The main problem with using torpedos in AH is that the torpedos move at historic speed and the CVs move at flank speed all the time.

Quote
Originally posted by Aubrey
I will not levelbomb cariiers as I find it gamey.  

Offline JB73

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« Reply #3 on: March 07, 2005, 02:04:56 PM »
start with this site on learning the best angles to attack with a torpedo.

http://www.virtualpilots.fi/feature/lento_ohjeet/ah_torpedoguide/



FYI in AH 90% of torpedo runs you will die before the fish hit the target
I don't know what to put here yet.

Offline Aubrey

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« Reply #4 on: March 07, 2005, 02:29:03 PM »
Quote
Originally posted by JB73
start with this site on learning the best angles to attack with a torpedo.

http://www.virtualpilots.fi/feature/lento_ohjeet/ah_torpedoguide/



FYI in AH 90% of torpedo runs you will die before the fish hit the target


yeah and that is what I am trying to avoid I would like to live as anybody can suicide. my goal on a run torpedoeing is to live.  I almost did once in a TBM.

Offline JB73

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« Reply #5 on: March 07, 2005, 02:39:24 PM »
if the 5" guns are killed, or aren't manned, with a formation of JU88's you can get through about 15% of the time with 1 drone still flyable.

85% of the time though you will not RTB as radiator will be hit on at least 1 of the engines, and maintaining alt in a ju88 with only 1 engine is not possible, let alone missing ailerons or elevators and such.

like i mentioned in the first post, sadly, you will not survive most sucessful torpedo attacks.

if you do survive, you fired too early, and the fish didnt make it there, or mis aimed.
I don't know what to put here yet.

Offline Aubrey

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Re: Re: PT Boats
« Reply #6 on: March 07, 2005, 02:43:25 PM »
Quote
Originally posted by CPorky
They did alot of level bombing of CVs, so long as you dont dive bomb with Lancs and such, its acceptable.

The main problem with using torpedos in AH is that the torpedos move at historic speed and the CVs move at flank speed all the time.



Yeah once they located a CV an got out to it, through the dedictaed fighters for CAP, through the wind,  rolling sea, cloud cover and every thing else. How many of those bombs hit?

Offline dedalos

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PT Boats
« Reply #7 on: March 07, 2005, 03:59:26 PM »
Quote
Originally posted by Aubrey
yeah and that is what I am trying to avoid I would like to live as anybody can suicide. my goal on a run torpedoeing is to live.  I almost did once in a TBM.


You are plaing the game the wrong way. ;)
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline CPorky

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Re: Re: Re: PT Boats
« Reply #8 on: March 07, 2005, 05:13:31 PM »
The same number of MG rounds that landed historically compared to AH, drastic difference.

Apples and oranges...

Quote
Originally posted by Aubrey
Yeah once they located a CV an got out to it, through the dedictaed fighters for CAP, through the wind,  rolling sea, cloud cover and every thing else. How many of those bombs hit?

Offline OIO

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« Reply #9 on: March 07, 2005, 05:19:47 PM »
well, remember it did take 1 or 2 full squadrons of torpedo planes attacking at once to score a mere 1 or 2 torpedo hits on a target.


Back when the Twin Engined Devils had lots of members we did a Ju88 torpedo run on a carrier (8 players, 3 plane formations).

We had to fire the torpedos in a fan so that if the carrier moved it would still get hit.

we only had 2 of us come back to base and we scored just 1 freaking torpedo hit.

The carriers move waaay too fast / the torpedos are waaay too slow.

To avoid the 5" guns you have to fly like 5ft off the water.. your icon dissapears there and its hard for the gunner to see his aim (as any miss will just splash the water making his visibility even worse).

Offline x0847Marine

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Re: Re: Re: Re: PT Boats
« Reply #10 on: March 07, 2005, 05:55:32 PM »
Quote
Originally posted by CPorky
The same number of MG rounds that landed historically compared to AH, drastic difference.

Apples and oranges...


Ships also had deflection balloons that floated above like The Goodyear and deflected bombs. It might not have deflected them off target, but it was enough to be of use.

I'd LOVE to see those who dive bomb carriers B24s / Lancs be unable to resopawn at the same base right away... maybe a 3 - 5 sector buffer, or attach a decent perk cost to re-upping bombers right away, or within 10 minutes.

You die divebombing B24s?, all bomber within 5 sectors now cost you 50 Perks for the next 10-15 minutes. This leaves them open to moving on to other tasks, or making a longer more dangerous flight back.

Offline Aubrey

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Re: Re: Re: Re: PT Boats
« Reply #11 on: March 07, 2005, 06:15:27 PM »
Quote
Originally posted by CPorky
The same number of MG rounds that landed historically compared to AH, drastic difference.

Apples and oranges...



you have a point there. heheheh