Author Topic: Make Some Bases Uncapturable  (Read 1518 times)

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Make Some Bases Uncapturable
« Reply #30 on: March 10, 2005, 04:40:17 PM »
Quote
Because the 2c is the one with anti gv cannons isnt it? Neckbone used to pop my turret and kill me all the time with one. It would mess up the tank town on that particular map because people would up them to PO the gvers. Then we are right back to where we are now.


Anything with cannons will do that.  Honestly this is not a problem.  The whole idea is for people to fight each other, be it plane Vs plane, gv Vs plane or gv vs gv.

It would be like the fighter guys saying no Ostis.  That is stupid.  The whole point is to make it so the fights can rage on.
« Last Edit: March 10, 2005, 04:42:44 PM by mars01 »

Offline Elfie

  • Platinum Member
  • ******
  • Posts: 6143
Make Some Bases Uncapturable
« Reply #31 on: March 10, 2005, 04:52:49 PM »
Quote
Last time I was in there you could have more than two on any given arena. Hence neverending furball with no toolshedders shmuck!


Every time this topic comes up someone mentions the DA. The DA is NOT a Fighter Town type arena. People do NOT go there to furball. At no point on the DA map is there a field for all three teams. Bases are set up in pairs at equal altitude.....for DUELING. Dueling is in no way a furball.
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline killnu

  • Gold Member
  • *****
  • Posts: 3056
Make Some Bases Uncapturable
« Reply #32 on: March 10, 2005, 04:53:47 PM »
maybe i missed something before, but...wasnt fighter town in AW a separate arena?  why not do same thing here?  kinda like a DA on steroids i guess, a very small map (like one of those in a H2H) and all the "furballers" go at it, no buffs or ord, just fighters.  and, sure maybe a separate isolated area or series of V bases for Gvs?

like i said, this may have been brought up before.
Karma, it follows you every where you go...

++The Blue Knights++

Offline Jnuk

  • Copper Member
  • **
  • Posts: 112
Make Some Bases Uncapturable
« Reply #33 on: March 10, 2005, 05:33:41 PM »
Quote
Originally posted by Elfie
Every time this topic comes up someone mentions the DA. The DA is NOT a Fighter Town type arena. People do NOT go there to furball. At no point on the DA map is there a field for all three teams. Bases are set up in pairs at equal altitude.....for DUELING. Dueling is in no way a furball.


i see the points on both sides, but...
in the meantime...
why NOT use DA for furballs?
true, people dont use it for furballs right now, but put the word out that theres good scraps going on there, and the furballers will start popping in to check it out.
no area for all three teams?
so what?  if you just want to furball anyway, team affiliation shouldn't be all that important anyway. just shoot the red guys.   your team isnt going to "win the war"
bases set up in pairs at equal altitudes?
so whats the problem with that?

Offline Elfie

  • Platinum Member
  • ******
  • Posts: 6143
Make Some Bases Uncapturable
« Reply #34 on: March 10, 2005, 05:41:04 PM »
Quote
maybe i missed something before, but...wasnt fighter town in AW a separate arena?


Yes and no.....


The original *Fighter Town* in AirWarrior was on the Big Pac map, in the middle. Later a separate arena was put up with a unique map just for Fighter Town.

Quote
why NOT use DA for furballs?


Why banish the furballers to a separate arena?
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Jnuk

  • Copper Member
  • **
  • Posts: 112
Make Some Bases Uncapturable
« Reply #35 on: March 10, 2005, 05:54:27 PM »
Quote
Originally posted by Elfie
Why banish the furballers to a separate arena? [/B]



erm... good point.
but its not really like your being banished, its voluntary.
and since there are currently no maps with a pork free "fighter town," why not substitue the DA for the time being.
the game is what you make of it, ya know?

(btw, i lean toward the uncapturable base idea. heck in aw there were only, what 6 "capturable" bases, and 3 of those were vehicle bases.)

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Make Some Bases Uncapturable
« Reply #36 on: March 10, 2005, 06:06:26 PM »
Quote
but its not really like your being banished, its voluntary.
and since there are currently no maps with a pork free "fighter town," why not substitue the DA for the time being.
the game is what you make of it, ya know?
 
No it is being vanished and totally involuntary.  If you were in this game strictly for the AtoA combat you would understand that there is a big problem.  

As soon as a good fight gets going, some one kills the FHrs or the CV and the fight is dead.  Then you have to hope another fight with two bases that are within a sector of each other starts up.  Otherwise you do alot of flying around with little fighting to be had.

If you have been following along you would see that Bat and Morph and others have made a stron attempt to organise FB in the DA, the problem is there is no mechanism for coordinating the furball, the fields in DA are not set up for it and the bottom line is most people like to be in the MA where everyone else is.  Then add to the fact that people like to switch between FBing and Tool shed killing.

This game is not completely what you make of it.  If I log in and every fight is over a sector or more away, all horde action or worse most of the front line hangers are dead then the only thing to make of it is not playing.  If there was a designated FB area as with OZ then I would have an option.  As it stands, other than OZ and Fester, I don't have the option and that sux.

Offline simshell

  • Nickel Member
  • ***
  • Posts: 786
Make Some Bases Uncapturable
« Reply #37 on: March 10, 2005, 06:11:36 PM »
Quote
Originally posted by jdpete75
Because the 2c is the one with anti gv cannons isnt it?  Neckbone used to pop my turret and kill me all the time with one.  It would mess up the tank town on that particular map because people would up them to PO the gvers.  Then we are right back to where we are now.


you sure your not talking about the D model with the 40mm Vickers?
known as Arctic in the main

Offline killnu

  • Gold Member
  • *****
  • Posts: 3056
Make Some Bases Uncapturable
« Reply #38 on: March 10, 2005, 06:36:06 PM »
mars, would a separate arena not work?  like i posted above.

if you are loggin in and feel like not stop furball action, there it is.  if you not sure what you want, go to MA and take chances.  dunno, maybe the DA would do that, just seems the DA is more for 1 on 1, or squad vs squad.  i never log on and look at DA and think, non stop furball, i think some 1 vs 1s going on in there.
Karma, it follows you every where you go...

++The Blue Knights++

Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
Make Some Bases Uncapturable
« Reply #39 on: March 10, 2005, 06:45:22 PM »
Quote
Originally posted by mars01
Hey Kev,

If a group wants to kill the dar they have to put together a bomber mission, the way it should be.  One or two bombers should not be able to disable the dar.

You still have not answered my questions tho...

1) Tell me how 3 bases that were indestructable, with no offensive capability would affect your game?

2) How is the current MA stopping you from doing what you want?



1) Personally I don't think it will affect me whatsoever, just don't think it's gonna happen.

2) It doesn't, apart from the inevitable buffs in tank town flattening vhs/supplies.
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline mars01

  • Platinum Member
  • ******
  • Posts: 4148
Make Some Bases Uncapturable
« Reply #40 on: March 10, 2005, 10:10:28 PM »
Hey Killn bud,

A separate arena would most definately make things better, but I don't think it will attract or give the novice guy or sometimes AtoA combat guys as much a chance.  

One of the great things about a furball is the complete chaos.  I have only really seen this most recently during the first couple of nights that OZ was up, on FB Island.  I can't remember the last time before that.

I really liked the whole idea of the mass of GVs going at it under the bombers and fighters from all three countries.  The bombers and jabos were going after the GVs rather than just getting rid of them by killing the hangers, the fighters were attacking the bombers, while a slew of fighters were duking it out amist all of it.  

It was insane, yourself and alot of other guys were there (wish some HTCs peeps were there :D), then some super hero dropped the hangers at one of the fields and some started taking the VHs and the whole thing would start to pitter out and finally  some super heros took the  other countries base and ended it for a third of the players.

Would this happen in a dedicated FB arena, doubt it, maybe.  Would it be great to have a place to go furball, heck yeah.  Would it really kick arse in the MA.  It already has very rarely thanks to fester and his maps.

Plus like I mentioned above, it was great to take a break from the chaos for the switch to the order of taking a base with some well disciplined folks.  Then after that had it's time back to FB island.

Kinda like a theme park mentality.   lol
============================
Quote
1) Personally I don't think it will affect me whatsoever, just don't think it's gonna happen.
Exactly Kev, so why do you seem like you need or want to fight it, maybe if more guys like you weren't fighting it and joined in wanting it, eventually it might happen.

Quote
2) It doesn't, apart from the inevitable buffs in tank town flattening vhs/supplies.
If I understand you right, this shouldn't be a problem since the VH is indestructable and make supplies indestructable.  I think this was one of the biggest problems in Tank Town circa AHI.  Since there isn't a town in tank town now that is the biggest problem lol.
« Last Edit: March 10, 2005, 10:16:09 PM by mars01 »

Offline jdpete75

  • Copper Member
  • **
  • Posts: 115
Make Some Bases Uncapturable
« Reply #41 on: March 10, 2005, 10:29:49 PM »
Quote
Originally posted by Elfie
Every time this topic comes up someone mentions the DA. The DA is NOT a Fighter Town type arena. People do NOT go there to furball. At no point on the DA map is there a field for all three teams. Bases are set up in pairs at equal altitude.....for DUELING. Dueling is in no way a furball.


So now you need THREE teams to furball?  gimme a break:rolleyes:

Offline jdpete75

  • Copper Member
  • **
  • Posts: 115
Make Some Bases Uncapturable
« Reply #42 on: March 10, 2005, 10:36:45 PM »
Quote
Originally posted by simshell
you sure your not talking about the D model with the 40mm Vickers?


Yea thats the one.  Never have had my turret popped by a cannon plane (and its not for lack of trying on thier part) other than neckbones Hurri.

Offline FDutchmn

  • Silver Member
  • ****
  • Posts: 1114
Make Some Bases Uncapturable
« Reply #43 on: March 10, 2005, 11:27:57 PM »
I would actually like to see a "Fighter Town" on the large maps, because I fly during night time in the Far East (which is day time in US and Europe).  There are about 70 players online... for which the small maps are fine, but the large maps, the players are so dispersed on the map, doing their own thing, it almost feels like it defeats the purpose of a MMOG.  For this reason, the Ozkansas map when three countries actually have some bases on the Furball island, things are great!  But when on country overruns the Furball island, it is like blowing up an object on some base and not much more.  There seems to be an optimal concentration of players, bases, etc.  for this game to be enjoyable.  

In relation to other arenas, the way I see this game and the like (eg. AirWarrior as it was) is that the Main Area is the life of this game.  Whatever we do in the other arenas are an extention of what we do in the MA.  The other arenas just gives an added control to some parameters.  

I am hoping that "Fighter Town" would provide some basis for the optimal concentration as mentioned before.

Just my two cents.

Offline Kutt

  • Zinc Member
  • *
  • Posts: 84
      • http://home.cfl.rr.com/kutt
Make Some Bases Uncapturable
« Reply #44 on: March 11, 2005, 08:38:28 AM »
I don't think dedicating an area to seperate furballers is the answer.

After coming back from a long layoff, it seems to me that the maps are waayyy too big. When 90% of the "playing field" goes unused there is no point in having all of those bases. The population gets too spread out and a good scrap can be hard to find.

Make a map with 5 fields for each country. Enable the fields/CV's to take a lot more damage. This will allow for a few key things.

Mainly the concentration of pilots into a smaller area. Big furballs, larger bomber formations, and enabling even the casual player to have an understanding on where the next strategic objective is located. There will have to be sustained coordinated attacks to bring down a field. Taking down a field will be much more of an accomplishment.

I think in the end, a more target rich environment is what is really being asked. The right balance lies some where between a phone booth and a Texas sized map. I think we need to tighten up the real estate a bit.