Originally posted by daddog
What would it be?
For example:
- air spawn for buffs
- a permanent squelch list
- the ability to pick up downed pilots to return them to base
- the ability to have squadies give away perk points to other squadies
You get the idea. 
What would you want?
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CO, Head CM daddog
Squad Operations
332nd Flying Mongrels
332nd Roster
Special Events
Noses in the wind since 1997.
daddog@hitechcreations.com

Class needs no venue. Needs no income bracket, nor a profession or a specific geographical residence.
It just is.
You know it when you see it. And more importantly you know it when you don't. - Nopoop
My wish list would be something like this:
A better mission editor. Be able to name waypoints or accept default names. Be able to assign targets to flights, both Primary and Secondary targets. Players that fly in missions be awarded extra points for joining mission.
Aircraft could only spawn either in a hanger or in a revetment. Aircraft have to taxi to a runway or an open area for takeoff.
Aircraft can not pass through each other. If aircraft hit each other they get damaged or destroyed.
Aircraft are subject to friendly fire.
Players retain aircraft, Wear & Tear, engine over heating, damage to engine as a result of miss use (over heating or supper cooling), for as long as you fly a type of aircraft you own it, just as they did during WWII. If you get shot down, you get issued a new aircraft.
Model in Oxygen. Young fighter pilots in good shape could go to 14 and 15K with ease, but going much above that was a problem without O2. Most High Alt Fighters carried onboard O2. Many fighters didn’t have supplies of O2 and had to remain at low alts.
O2 could become a strat target at an airbase. Or an O2 factory. Destroy the O2 ability at an airfield to refill the O2Bottles and fighters launching would be limited to lower alts or pilots would gray and then black out as they go much above 14K.
Rearming Pad, when using a rearming pad pilots can change load out, when rearming. small repairs would be made to aircraft on the rearming pad, fuel leaks, bullet holes patched, oil cooler filters changed and oil reserve filled. The aircraft rearmed according to the pilots wishes. But besides the re-arming pads, I’d like to see rearming revetments that allowed pilots to taxi in one end and out the other one at a time, each aircraft being serviced by the crew. No more of this 50 aircraft sitting on one re-arming pad for 30 seconds and up they all go.
As the game now stands, you put a total of ten troops in the city , you own the airfield. I’d like to see a requirement that you need to put troops and supplies into the airfield to bring it back to life. In other words, the crews that service the aircraft, man the acks and operate the airfield need to be replaced as well. That like in WWII there not be an unlimited number of troops. Have the ability to move troops from one base to another. That a Re-arm of a C47 for troops only be accomplished if there happen to be 10 troops available on that airfield., 10 excess troops above the number required to make the airfield active. If troops get killed at an airfield, that you lose something, the ability to service aircraft as quickly. Something related to man power. The ability to launch Bombers, something.