Author Topic: spawn leveler  (Read 1801 times)

Offline Dipper

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« Reply #30 on: March 17, 2005, 02:14:39 AM »
Make it so that if camper shoots the spawner withing 10 seconds, it counts as a kill shooter :rofl

Offline EN4CER

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« Reply #31 on: March 17, 2005, 06:22:00 AM »
Quote
Originally posted by JB88
you may or may not be concerned with rank, but it is definately detrimental to score no?


Absolutley but as for me I could care less about rank. It's like Batfink said - you get a camper with 30+ kills with that invisible shot they can't see - it's a good feeling.

Spawn     Cost

Panzer     1 Life
T34          1 Life
Panzer     1  Life
T34          1 Life
Panzer     1 Life
T34          1Life
Killing Camper who just killed you 6 times and robbing him of landing 30+ kills - priceless

Offline 1redrum

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« Reply #32 on: March 17, 2005, 07:28:13 AM »
spawn campers are just skilless tank dweebs,if u gotta sit 500 feet from spawn to get a kill ,,u SUCK,,heavean forbid that ui learn how tro manuver your armor,,besides if u camp any experianced player will only spawn once or twice ,,but if u let them get up and going they will just keep comming
  a cpl ways to break the camp
    get 5or 10 to all spawn together ,he can only shoot one at a time ,fly bomber in for a little special delivery,,,or just drive in,,,or keep upping till he runs outa ammo and leaves up and shoot him
Major EaglePoo

 
"No person can be a great leader unless he takes genuine joy in the successes of those under him.W. A. Nance

Offline Edbert1

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« Reply #33 on: March 17, 2005, 08:58:44 AM »
You mean those GVs can be manned? By human players? LOL!

I have seen un-named induviduals from un-named countries camping with as many as 20 tanks at a time, literally fighting each other for the camp-meat while dozens of GV supplies litter the hillside. Its a pretty depressing sight for me, but I despise the GV aspect of this game anyhow. Carry on.

Offline DamnedRen

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« Reply #34 on: March 17, 2005, 09:22:03 AM »
Quote
Originally posted by Edbert
You mean those GVs can be manned? By human players? LOL!

I have seen un-named induviduals from un-named countries camping with as many as 20 tanks at a time, literally fighting each other for the camp-meat while dozens of GV supplies litter the hillside. Its a pretty depressing sight for me, but I despise the GV aspect of this game anyhow. Carry on.


The game has evolved. It's not just a game for dogfighting anymore. You can bomb without aiming, dive bomb lancs, spawn camp. kill fighters while gunning in buffs from huge distances using the same guns the fighters use. Get down a few players and have a plane advantage over the opposition. There's more but you see how things change.

If spawn camping is a part of the game learn to overcome it.

It sounds like the powers that be are listening to what people want.  :)

What more could anyone ask for?:rolleyes:

Ren
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Offline DaYooper

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« Reply #35 on: March 17, 2005, 12:54:31 PM »
It's standard military doctrine to target likely avenues of approach.  

I just pretend that each spawn point is its own little 'Fulda Gap' and will be defended.

If I wanted "realism" I'd be driving for 6 hours in the gv before I contacted the enemy at a place that 'looks like a good spot for an ambush.'  That is not really what I want.

If a spawn point is camped, I either take a heavy 110 or try to round up some other tankers to assault it.  I have a choice, maybe not the one I want, but I do have a choice.

Ive also camped (not for long since I get bored and have limited time to play AHII) so I have no grounds to cry and whine about campers.  I would expect that this is true for many of us here.

Offline TWA500

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« Reply #36 on: March 17, 2005, 03:13:02 PM »
I have a few ideas.

1. Make spawn arrows invisible to the enemy and have the spawn location change slightly after a base is taken. On the map the enemy can see that a spawn point exists, just not where it is.

2. Widen the spawn area to a 1000 yard radius. Someone already suggested this, I think it's a good idea.

3. Put a spawn ring on the map around a enemy base for all to see. Place a spawn line and arrow from each enemy base that is allowed to spawn to the ring. This lets you know that the enemy can spawn to your base. Make the spawn point selectable, click on any portion of the ring that is on land then select spawn and you will appear in that general area. Groups may click on the same general area to spawn close to each other.

Offline DamnedRen

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« Reply #37 on: March 17, 2005, 05:25:27 PM »
Quote
Originally posted by DaYooper
It's standard military doctrine to target likely avenues of approach.  

I just pretend that each spawn point is its own little 'Fulda Gap' and will be defended.

If I wanted "realism" I'd be driving for 6 hours in the gv before I contacted the enemy at a place that 'looks like a good spot for an ambush.'  That is not really what I want.

Realism - after you get there you wait three days at the likey ambush spot hoping something would drive by.... :D

Ren
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Offline Monster0

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« Reply #38 on: March 17, 2005, 07:56:27 PM »
Right now one tiger with he can control a field.  Tiger with he that avoids other nme tanks, that tiger will not only destroy vh and ord but also kill town.   If u allow different spawn points tanks will decide if a field will be taken or not.  A panzer almost hav's enough he 2 kill vh and town.  Actually a panzer does have enough he 2 kill vh and town.  U just have 2 angle your shots perfectly 2 kill 2 or 3 buildings at a time.  My 2 cents u take away spawn campers Tanks will control the game.  I'm sure many here would like that:>  

If u do change spawn points then lower the damage that an he shell can do towards buildings.  If not u will have many angry furballers complaining about how a base was overrun by 2 panzers killing every building in sight.
« Last Edit: March 18, 2005, 01:59:29 AM by Monster0 »

Offline JB88

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« Reply #39 on: March 18, 2005, 04:15:53 AM »
the thing for me is skill.  

i dont think that it takes any real skill to spawn camp once you learn how and i dont really take all that much pride in spawn kills.  IMHO they are a cheap way to look nifty and pad your score.

i just dont see the sport of it really.




 oh, and all you have to do to defend against a gv attack on a VB is protect the map room.
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Offline EN4CER

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« Reply #40 on: March 18, 2005, 09:19:48 AM »
Quote
Originally posted by JB88
The thing for me is skill. I dont think that it takes any real skill to spawn camp once you learn how and i dont really take all that much pride in spawn kills.  IMHO they are a cheap way to look nifty and pad your score.


Good point JB88 - I agree. I think most of us have been there JB88 – I know I have. It becomes “Hey, if I can’t beat them join them” type thing. It’s like a cycle (Same goes for flying), you go through the newbie phase of getting your rear end handed to you on a silver platter daily, then you progress and learn about and how to spawn camp, pad your perk account, and look like you know what your doing. After that very few players learn the correct hit points on GVs, learn to use cover and concealment properly, learn to set up ambushes, learn to maneuver their GV correctly, learn to defeat a Tiger with a Panzer, etc. This final stage takes some work to accomplish. I think the majority of tankers just say – “Ah, I’ll pass on that stuff, I’ll just camp” which for me personally became boring. I always understood what HiTech meant by “a more palatable kill”, it took time for me to appreciate his statement which now I do.

Quote
Oh, and all you have to do to defend against a gv attack on a VB is protect the map room.


True but it's easier said then done - especially when you are outnumbered and have no airsupport and the enemy does.

Offline Edbert1

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« Reply #41 on: March 18, 2005, 09:35:34 AM »
Quote
Originally posted by EN4CER
I think the majority of tankers just say � �Ah, I�ll pass on that stuff, I�ll just camp� which for me personally became boring.  

Thats pretty much it, alright.

I tried the GV war a few times and saw my 88s ricochet off of M8s and M3s when an Ostwind would kill my tiger and said "I'll pass on that stuff" too. But I meant the GV aspect entirely. Every now and then I'll up an osti or M16 and try to kill some vulchers, but thats about it.

Last night I jumped into a field gun to kill a Panzer that was parked in our VH, after over 100 hits he finally blew up. My first G2G kill in many tours...LOL!

Offline DamnedRen

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« Reply #42 on: March 18, 2005, 09:42:03 AM »
Quote
Originally posted by JB88
the thing for me is skill.  

i dont think that it takes any real skill to spawn camp once you learn how and i dont really take all that much pride in spawn kills.  IMHO they are a cheap way to look nifty and pad your score.

i just dont see the sport of it really.


Methinks you miss the point, good Sir.

For you its skill. For others its a challenge. For others it's just a fun thing to do. Others might be bored and think it'd be fun to mess with yer mind. :)

For whatever reason they do what they do they're having fun and they do not presume to impose their will on you. Why do you want to do the same to them?

BTW, score? what's that? It has value? To whom? Only the guy who wants a score. If you want a truthful opinion I could care less what anyones "score" is. What I do care about is when I meet that plane in the sky I'm going after it. I don't know who it is. I don't care who it is. It is a target that Im gonna to wax when the opportunity presents itself. Or die trying....:) My score is: I go up, I fly, I wax some enemy planes, I land the kills. I don't need any number to tell me that I did that. I already know I did. The guy I shot down knows I did. That's enough for him and me. Because now he's up hunting for me and I'm back up hunting him again and any other plane that comes into view.:D

There's an old saying that's been around for years in these sims. "IF YOU TAKE OFF FROM A CAPPED FIELD YOU GET WHAT YOU DESERVE". If you die from a spawn camper, don't fly a tank. Is that all you can do? Drive a tank? Do you have to spawn there? How any fields and spawn points are there on these maps? Only 3? 5? 100? Can you fly? Can you bomb? Or is dien at a capped field all you can do in this game?

Come on get creative.

Ren
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Offline Don

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« Reply #43 on: March 19, 2005, 10:26:21 AM »
>>it seems to me
that the ability to magically teleport into a battle area rather than
drive to it confers distinct advantages on the spawnee. <<

Rino: I had a similar thought ;) It is also a distinct disadvantage to the field which is under attack by them. You know, ever since I have been playing this, there have periodically been aspects of gaminess that pops up, especially when new versions or aircraft models are introduced. This business of spawn camping has increased by a thousand, and has yeilded huge amounts of landed kills for many. For some that provides a thrill and constitutes fun, and IMO if that is what one looks for, and plays the game that way, then that is also one of the risks one takes; you spawn camp and get kills, or you spawn and get killed. There is actually a disadvantage to the camper in that he/she has to drive to the spawn spot, the spawner doesn't have to, just click on a button in the control tower and there you are!
There seems always to be those players who want/need to game the game, as they are paying for the opportunity, they have a right to play the game the way they want to. That one or more of them may do that and post  when they are dissatified with the gaminess is ridiculous.

Offline JB88

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« Reply #44 on: March 19, 2005, 12:04:14 PM »
Quote
Originally posted by DamnedRen


Come on get creative.

Ren
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funny.  i thought i was being creative when i began making suggestions to even out the game play and cut down on a silly scenario.  no, tanks didnt pop up in thin air, and did they have to enter at a specific and constant point either.


oh well.  same as it ever was.

:)
« Last Edit: March 19, 2005, 12:06:32 PM by JB88 »
this thread is doomed.
www.augustbach.com  

To strive, to seek, to find, and not to yield. -Ulysses.

word.