Author Topic: Silent Hunter III Review  (Read 15372 times)

Offline Saintaw

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« Reply #465 on: April 21, 2005, 11:44:49 AM »
Saw
Dirty, nasty furriner.

Offline Wotan

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« Reply #466 on: April 21, 2005, 01:36:19 PM »
If you use Berry's flottilla fix you can join 2nd Flottilla in '39 out of Wilhelmshaven in the Type VII's and rapidly get a a Type IX.

The Type IX is unmanueverable as all hell but the torp load makes convoy busting in the Mid-Atlantic (HX convoys) and off Africa (OS convoy's) makes the Type IX a must.

If you plan on tooling around England the entire time then the VII's and perfect.

Catching outbound convoys's (AS convoy's) in BE 61 or so is a blast except for the Hunt Is and Tribals (if you use the escort spawn fix). Empty T2s and T3s don't go down as easily like they do when full....

Offline Curval

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« Reply #467 on: April 21, 2005, 01:41:05 PM »
Wotan, maybe you can answer a question I have:

The little triangle reticule in the UZO or periscope that changes colour can be set to point up or point down. Why is that? Is it to target magnetic torps better by having the triangle pointing up (ie pointing at the underside of the ship)?
Some will fall in love with life and drink it from a fountain that is pouring like an avalanche coming down the mountain

Offline Wanker

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« Reply #468 on: April 21, 2005, 02:41:24 PM »
Hey Curval, I believe the colored triangles indicate how likely you are to score a hit.

Red= no way, Jose

Yellow= decent chance

Green= She's dead, Jim  :D

Offline Curval

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« Reply #469 on: April 21, 2005, 02:58:30 PM »
I know THAT...but if you notice the triangle either points up or down when you are targetting.
Some will fall in love with life and drink it from a fountain that is pouring like an avalanche coming down the mountain

Offline Wanker

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« Reply #470 on: April 21, 2005, 03:08:50 PM »
Yeah, I noticed that, too. I just use the torpedo depth adjustment in the plotting screen to make sure the magnetic activators go BOOM.  I usually set the depth to 1m additional to what is listed in the manual for that particular ship.

Offline Wotan

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« Reply #471 on: April 21, 2005, 03:15:37 PM »
Quote
Originally posted by Curval
Wotan, maybe you can answer a question I have:

The little triangle reticule in the UZO or periscope that changes colour can be set to point up or point down. Why is that? Is it to target magnetic torps better by having the triangle pointing up (ie pointing at the underside of the ship)?



It's basically an aim bot.

Why it flips up or down I think has to do with the angle of your scope and simply flips to allow you to know which way to adjust. I don't use it so I can say for sure.

I do everything manually. It doesn't take a whole heck of a lot to take over the weapons functions. You can practice making your plots while using the map markers and the aim bot and pretty soon you will pick it up.

You can even have your weapons officer do it all.  Just order him to.

There's several keys you will want to remember when doing it manually.

q = open tube doors.

w - closes them but this seems to be an automatic function after the tops are fired. You don't need to worry about closing them after firing. If you don't fire close them before you head deep.

This will prevent any delay in torp launches if you open the tube doors before you wish to fire.

CTRL + Page UP / Page DOWN will fully extend your attack periscope (CTRL + INSERT / DELETE for the observation 'scope). You don't need to be in the periscope postion to use this function.

I typically stay in the sonar shack listening for contacts, getting bearing etc.. In rl I spent 6 years riding 688 class sub as a sonar technician. So the sonar shack is like home.

I never leave my 'scope up for more then the few seconds it takes to locate, id, range in and plot a target. I then lower jump to the map and make my plot then head back to the sonar shack.

Then repeat. While jumping around I can have the 'scope going up or down and ready when I jump back.

The hardest thing about no map markers is is creating a viable search zone based on BDU reports. As I described above you want to do everything you can to come up with the smallest search area.  Once you get the hang of that killing them is easy.

Get in close, and then closer and you can't miss. Set magnetic with a depth +1 over draft and let umm go.

I am on my tenth patrol and have near 450k tons sunk. I stay with a convoy and try to kill the escorts. Its only August '40 in my current career. I was about killed by a flower corvett. I didn't realize they had asw capabilities. I just assumed it was an 'armored trawler'.

I spotted him covering then northern flank of an out bound convoy. It was heavy Seas so no deck gun. I went to flank on the surface to close then went to periscope depth.

He spotted me and came right at me as I submerged. He fired his guns but missed and I was going to hit him with an aft shot as he crossed behind me.

I suddenly heard pinging and thought a destroyer was near. I went hard right rudder and came around just as the corvett released its depth charges.

45% hull damage and a wounded radio men. I dove quickly to 60m and got the hell out of there.

Offline Nefarious

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« Reply #472 on: May 24, 2005, 11:27:21 AM »
October 1940, Western Approaches

Patrol 14

Making Tommy pay for the hardship endured on Patrol 13.

On Patrol 13 ran into a IB convoy, Tried on three different occasions to get in it and raise hell. But was killed everytime.

Finally I gave up and headed away from the convoy.

Patrol 14 is going a lot better, Snuck into to another IB convoy. Im out of torpedos, 60000+ Tons Sunk so far, but it looks like my mission objective AM32, will just be a recon patrol :D

I dont play very much, less than 4hrs a week, I would say. But it seems everytime it starts to storm outside, I get this urge to load up SHIII :D
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline DiabloTX

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« Reply #473 on: June 20, 2005, 09:49:28 AM »
Quote
Originally posted by beet1e
Diablo, I installed it today and there is an automatic checker which tells you if your system is up to it, piece by piece.

Looking at the specs, your vidcard should be OK. However, your CPU is below spec. I have the AMD XP2600 which runs at 1.9GHz without being overclocked. The recommended CPU speed is 2.0GHz, so you're way under spec there. Also, 512MB RAM is the bare minimum. 1GB is recommended. I have 768MB (512+256) and I will get another 256 to add in my third RAM slot. You should get more RAM too.


Ok, I can't really do anything about the CPU right now but here's my new spec's:

AMD Athlon(tm) XP 2100+,  MMX,  3DNow, ~1.7GHz
1024MB RAM
NVIDIA GeForce FX 5700LE 128.0 MB
XP Pro W/SP2
Memorex DVD16+/-DL4RWnD2

How easy/hard would it be to overclock the CPU?
"There ain't no revolution, only evolution, but every time I'm in Denmark I eat a danish for peace." - Diablo

Offline Nefarious

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« Reply #474 on: June 20, 2005, 09:53:56 AM »
I have a P4 1.8, and it runs fine.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!