Here's some more details about some other new stuff coming in 1.03.
The generic ack has been replaced with multiple types including high alt flak bursts. Light and heavy MGs, 20mm's, 37-40mm's, and 88's are now represented with their own characteristics.
Added a new gun position to the Panzer for a pintle-mounted anti-aircraft MG 34.
Made some changes to the tank sight. You now look through the sight from inside the tank and the sight reticle was reworked.
Enemy tank icons no longer appear when you are in vehicles. When you're in a plane, enemy tank icons only extend out to 1500 yards. Far range dots on vehicles are no longer displayed.
There is now an option to not load tracer ammunition. If you don't load tracers neither you or anyone else will see them when you fire.
There are now hot refuel/rearm points at airfields. These allow you to refuel/rearm your plane while continuing the same sortie. They will not repair damage.
Reformulated aircraft cannon characteristics. Fixed some problems in relative 20mm values and the problem with MK 108 armor penetration.
Tank and half-track turret rotation now displays correctly to other players.
Expanded the arena setup menu for configuring field ownership and plane availability.
Different types of weapons hits now trigger different hit sounds.
Added snow to mountain tops.
Added prop drag, ground effect, compressibility effects, and dive flaps to the flight model.
Added muzzle flash to the Panzer cannon. The barrel also recoils back now when fired.
Added a disable enemy icons setting to the icon toggle.
Added external explosion sounds.
Fixed high speed ditching.
Win2K support.
Some various improvements on special effects like explosions, fire, smoke, etc.
Added smoke shells to the tank loadout.
Some other minor bug fixes.
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Doug "Pyro" Balmos
HiTech Creations
In theory, there is no difference between theory and practice. In practice there is.