btw spade...
i can see the work much clearer now...looks like its done in watercolor which is no mean feat...ive never been able to master that wicked evil medium.
i really like the clouds. they set the mood very well.
a few technical issues if i may...and i am only telling you these things if you plan on making a next one, which i think that you can and probably should...because you obviously have the capacity. these things are relatively trivial to the accomplishment itself and should be treated as information learned rather than failures...they are not. this is better than i was doing at your age...i didnt even start drawing anything seriously until i was 18. (clarifying because i do not know the depth of feedback that you wish for, but i am offering it based on what i was taught in university...k?)
drawing objects in space is difficult because you have to think dimensionally. in this case the corsair seems to be slightly distorted in its form. when thinking dimensionally, try to imagine how things actually are rather than how your mind is telling you that they appear. that way, when you are applying your brush, you have defined it completely. (though very lightly.) when drawing, it is hard to avoid creating an outline before first seeing the "planes" which exist underneath the flat surface of the paper. in this case, the body is shortened and slightly stubbed...the wings are slightly out of thier correct position and feel overly rounded. i know from our conversations that you are familiar with 3d modelling so if you think of it in those terms, you may find that the relationships between the 3d planes that you are rendering are more clearly defined. when learning to draw, there is absolutely nothing wrong with using references...grab a screenshot of a corsair and measure the spacial relationships between things...you will probably notice that it has exceptional symetry which can be applied when seeing the airplanes um..."planes"...(cylinders, cones, rectangles...etc. all of the things that you would use if modelling it in a 3d modelling program. all you have to do then is understand the fundementals.
how an o turns into an oval...and why feet are the hardest frickin things on the planet to draw.
what you may not realize is, is that the painting that you have done is also following rules of composition and in this case doing so relatively well. ( a rectangle can be divided by constant rules of symetry that can rarely be broken. it is what walks a viewer though. so, i was thinking, in the future you might consider this and also think about the relationships of the objects.
its odd because in this case i almost want to see the burning zero out in fron of the corsair even if it may not make technical sense...a way of saying (by guiding the viewer...corsair. the sky is moody. why? zero. burning. corsair did it. make sense?
it almost does that here, but i think that it says corsair. zero. burning. sky. corsair did it? not sure exactly why...it sort of shoots you straight in without holding your hand...its darn close though. sometimes it feels better to zip around the plane...the case that i suggested might form a V rather than a line...a matter of preference probably.
but the way that an eye is guided through the work is essential...something to toy with. it is applicable to all compositions.
which brings me to the zero fire.
why is it that the sun in AH blinds you?
is it because your screen gets brighter or because there is a lack of color filtering down the white and the information is getting washed out and it tricks you into thinking that it is white hot?
that is how painting works too...
so there are parts where you could try to leave the clouds WHITE...no paint (with watercolor this is the only way to get white) and allow those highlights to sparkle in the background...and white with just the slightest watererd way down tinges of orange or yellow to illuminate the flames of the zero against those beautiful moody clouds.
looking at it again...i see that you probably did on the edges of the clouds and get the concept...but this applies to highlights on the corsairs too...again, spacial relations...light works with them. technically you would see the moon or sun or whatever rolling in over the top...or at least i imagine that you should. technicalities.
painting in watercolor...and i hope that i am right that it is watercolor... requires that you consider every highlight first rather than shadows...the reverse of acrylic or oils. that is why it is so friggin hard to do, you have to think backwards really.
all in all...damn fine work for my money.
a few things to learn perhaps...but a great first attempt...and we are always learning...probably still better than my watercolors would be!!! lol. im betting your next one is going to blow me away...just like that last film that you did. the second one that i saw you make where you jumped leaps and bounds ahead of yourself.
keep up the good work kyle.
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