Author Topic: New Trees = Video lag?  (Read 1257 times)

Offline Goth

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New Trees = Video lag?
« Reply #30 on: April 13, 2005, 08:40:59 AM »
As a side note about trees...I noticed this last night and again in the Toad video. Trees are 700+ feet tall.....someone get a giant weedwhacker.

Offline Janov

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New Trees = Video lag?
« Reply #31 on: April 13, 2005, 04:38:10 PM »
I am running an AMD64 3200+ with a Radeon 9800 pro, and I had to pull the two top sliders ALL the way to the right to maintain a playable framerate (high 20s). I am all for improved graphics and more realistic terrain and foliage, but I do hope there is some code optimization coming up...

Litjan

Offline eagl

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New Trees = Video lag?
« Reply #32 on: April 13, 2005, 05:10:04 PM »
gorkle

I was thinking the same thing.  Langoliers.  Scary.

Or maybe it's the hypercube degrading before it implodes.
Everyone I know, goes away, in the end.

Offline BlauK

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New Trees = Video lag?
« Reply #33 on: April 14, 2005, 01:32:29 PM »
I just tried shift+F1 and shift+F2 soon after take off from A19 on the Baltic map. The difference in frame rate was HUGE!!!

Shift+F1:   24 fps
Shift+F2: 140 fps  :)

Looks like the new forrests eat some serious frames...


  BlauKreuz - Lentolaivue 34      


Offline eilif

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New Trees = Video lag?
« Reply #34 on: April 14, 2005, 05:17:58 PM »
i mapped short/medium range buttons to my joystick, when im low the ground details eat up frame rate, always have probably always will, i just put it on the short draw distance when it starts acting up, i think there should be an option for this to happen automaticly once your frame rate goes below a certain level, or just coencide the alt to draw distance since we cant see the horizon when were 5o feet off the ground anyway.