Hi Guys,
If there is one element of the game that leads to bad feelings that could be easily changed, its the capture perks system. Few things are more frustrating than flying or driving for miles only to have someone else show up after you have started unloading and have his first trooper be the last one in the map room for the capture, for which you get zip, zilch, nada.
Instead of making it a race between countrymen to be the first to dump the last troop in the map room and thus get all the credit and perks. Why not switch to something like the following:
1) Each troop successfully entering the map room in a destroyed city= between 0.5 & 1 perk point
2) Being the one to finally capture the city = between 5 & 10 perks.
Thus you would actually get rewarded for getting troops in, despite the fact that you didn't get the final capture. Far more people would be encouraged to fly or drive to the city even though they know another goon or bus is on the way.
- SEAGOON