Author Topic: The difference between Sabot, HE, and Heat rounds  (Read 2911 times)

Offline zorstorer

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The difference between Sabot, HE, and Heat rounds
« Reply #30 on: April 20, 2005, 08:00:27 PM »
Very true Ecliptik, but the basic design has stayed the same.  Deform a chunk of metal into a jet of superheated plasma that burns through the armor.  But in doing so you need to wrap the chunk in explosives, and to the best of my knowledge (we only had AP, HE and the new frangable round for the Bradley) no one tried to stop the explosive from expanding out.  Could you imagine what the lowly 25mm from today could have done in WW2.  Scary :)

Offline SixxGunn

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The difference between Sabot, HE, and Heat rounds
« Reply #31 on: April 21, 2005, 01:19:43 AM »
Quote
Originally posted by Maverick

HEP and Beehive were removed from the inventory. Heat could do the same job as hep with a flatter trajectory. Beehive was removed without explanation. It did have a problem with the timer as it took time to set it before firing. That made it less effective for rapid use.
   

HEP had to be stowed in the floor standup racks because if left on its side for to long it would self detonate.

Beehive would also self detonate if timed wrong. You turned it clockwise to the desired time setting, if you went past your desired time setting even by a fraction you had to continue around clockwise till you got it right. If you turned it counter clockwise it would detonate.