Author Topic: Graphical Slider Settings Primer  (Read 644 times)

Offline Darkish

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Graphical Slider Settings Primer
« on: April 14, 2005, 05:42:52 PM »
First off, may I say that I admit to no expertism here, but am only relaying my own personal observations and any addtions are freely welcomed.

This thread is posted because I have come across a few people who have berrated AH2 graphical demands, and yet with a little tweaking we have been able to abtain smooth and acceptable frame rates.

i) Level of Detail Slider

This slider determines when the high res textures kick in, or pop up as it were.  If, when you're looking at a field or a town and all you see is a textured square - this is the slider to pump up.  This slider also controls when the trees go from low to high res.  Personally, I have found the need to drop it down a tad for the new update.  Large effect on FR compared to earlier versions (new trees)

ii) Displayed Object Size Slider

Basically, how small a thing you can see from how far away.  This is the main determinate in seeing ack emplacements.  If you wish to see ack from greater range, slide this puppy up.

iii) Ground Detail Range Slider

Ok.. the meat of it, or how far out do I see trees.  If you're the kinda guy that goes gv hunting in planes this slider is important.  If the detail range is set to 1.5 miles, any gv over this distance will not be drawn. This is true for both air and ground. (invisible tanks anyone).  This slider can be over ridden by hitting "shift F4" to give max range.

My observations:  My CPU gives up the ghost at around 2 miles ground detail range.  I like to be able to see ack from at least a 1/2 a mile or so out. Am not to fussed about how pretty stuff looks.  Having said this here's a pic of what works for me on a 133MHz FSB P4 3.04 with 1Gb Ram and a 9800 gfx card. - note anything below 35 fps is personally unacceptable.

« Last Edit: April 14, 2005, 09:39:53 PM by Darkish »

Offline MOIL

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Graphical Slider Settings Primer
« Reply #1 on: April 14, 2005, 09:20:54 PM »
Thanks for the interesting info.

What is
"on a 133MHz FSB P4 3.04 with 1Gb Ram and a 9800 gfx card"

Iv'e never seen a P4 operate on a 133 fsb?
Just curious

Offline Darkish

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« Reply #2 on: April 14, 2005, 09:33:21 PM »
ahh.. the 133 is the basic speed without multipyer.... ie an 800 P4 is running at 200 MHz with a 4x multiplyer.. mines at 533 effective (yea I know.. but it's a few years old  now :)

Offline Clip121

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« Reply #3 on: April 15, 2005, 05:37:39 AM »
I keep seeing an "animated water" button there towards the bottom - see it here and on Skuzzy's pic of the same thing.  I don't have this available on my settings.....  wtf, over???  lol

     Clip

Offline MaddogJoe

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« Reply #4 on: April 15, 2005, 06:16:35 AM »
if your video card doesn't support the shaders you will not have the option. In other words, time to upgrade the video  :)

Offline Ghosth

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« Reply #5 on: April 15, 2005, 07:13:48 AM »
Good writeup, thanks and

Offline FiLtH

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« Reply #6 on: April 15, 2005, 09:23:05 AM »
"wtf, over??? "

 hehe this is the only guy Ive ever seen use this on these forums. We say it alot up here in the north country too :)

~AoM~

Offline bustr

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« Reply #7 on: April 15, 2005, 12:03:27 PM »
I slid my Level of Detail and Object size about 3/4 of the way to the right into performance last night. I got my ground level FPS back up to 68-78 with my max in the air 120. Also I adjusted my gamma back to about 1.2 and got my bright blue sky back.

I guess with every new release and patch your video settings may be changed a littel.........:)
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline TBolt A-10

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Graphical Slider Settings Primer
« Reply #8 on: April 16, 2005, 12:35:16 PM »
yes, BUT...

no matter how much I tweak my sliders, i lose playability (ie: fps) anytime there's more than 10 people in the same area.

and, some maps definitely appear to be harder to deal with than others, imho.