Author Topic: How much does Video affect rubber bullets?  (Read 1718 times)

Offline pellik

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How much does Video affect rubber bullets?
« Reply #15 on: April 22, 2005, 11:45:41 AM »
Quote
Originally posted by kj714
According to HT there is no such thing as a rubber bullet, rubbernecks !


I disagree with HT then, there are rubber bullets. They are very very uncommon however and I only ever see them for the five minutes or so preceeding a server crash. Basically things at that point are messed up enough anyway that the rubber bullets are the least of your problems.

I was on about three weeks ago and the server was feelin a little laggy. Netstat looked good so I tried to ask on 200 if anyone else was having problems. It took my text about 3min to show up on 200, despite the fact that I was actively dogfighting enemy pilots and talking on vox. Rubber bullets kicked in, even though evasives seemed well timed (position updates were still fast). After another 3 min the next comment on 200 was that about half the players dropped. Then the server went down.

Unless your story is a lot like mine you're not having problems with rubber bullets.

-p.

Offline StarOfAfrica2

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How much does Video affect rubber bullets?
« Reply #16 on: April 22, 2005, 11:54:09 AM »
Quote
Originally posted by mechanic
so whats better? v-sync on or off?


On.

Offline Clifra Jones

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How much does Video affect rubber bullets?
« Reply #17 on: April 22, 2005, 11:57:15 AM »
Thanks bustr, since 2.03 my hit % has gone in the comode! I will try this tonight and see if it help. I don't care about the eye candy and hit sprites are not important.

Offline Ack-Ack

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How much does Video affect rubber bullets?
« Reply #18 on: April 22, 2005, 03:18:57 PM »
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Originally posted by Kweassa


 The only video setting that is known to cause 'rubber bullets' is with the Vsync.



In AH1, FSAA/AA (anti-aliasing) also was a culprit, don't know about in AH2 though.


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Offline Hajo

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How much does Video affect rubber bullets?
« Reply #19 on: April 22, 2005, 09:21:57 PM »
Using FSAA at 6X

No Anisotopic Filtering

However....make sure VSync is on

No probs here
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Offline SKJohn

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How much does Video affect rubber bullets?
« Reply #20 on: April 23, 2005, 01:22:00 AM »
What is FSAA and "anisotropic filtering?  What function do they perform in the game?
« Last Edit: April 23, 2005, 01:24:55 AM by SKJohn »

Offline LYNX

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How much does Video affect rubber bullets?
« Reply #21 on: April 23, 2005, 04:52:48 AM »
Quote
Originally posted by SKJohn
What is FSAA and "anisotropic filtering?  What function do they perform in the game?


I have no idea as to explaine their functions but I'll tell you how to get to them.

Right click deck top / settings / advanced / your vid card.  Once into vid card look through all the menues (forwant of the right expression).  Turn on or off FSAA and AA and try these settings in AH.  Personally I leave them on but thats best for my system... is it for your's ?

As for vertical sync  IT IS A MUST.  It has to be "ON" by DEFAULT not off or application controlled.  I lack the knowledge to explain their functions but Vsync off is Rubber Bullet mode... as we know it.

Another handy tip ... In Windows (I have XP home) you can tell windows to put performance into "Catches Cash Cashes" or what ever it's called, rather than programs.  Once I did that AH loaded in half the time and seemed to give me a couple of extra frames.  No harm in trying it out as you can turn it back if it doesn't suit your system.

I am going to try the slider theory as well... makes sense! but if it affects my jaboing ........

Offline LYNX

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How much does Video affect rubber bullets?
« Reply #22 on: April 23, 2005, 05:00:12 AM »
Quote
Originally posted by Waffle BAS
would the aspect ratio affect your view?

I noticed pre- 2.03 latest patch, in the shore battery, you could mark the cross hair with your cursor, then zoom in so you would still have a "center" reference. Anyway, upon zooming in/ out,  the sight would actualy be off of the "center" posistion.

I'll go eyeball  it some  more. wonder if its doing the same with aircraft gunsights.


As a side bar here.  Why use your cursor to mark center ?  It's much easyer to use "PAGE UP / DOWN" to bring the cross hair down into view.  I have not noticed SB's firing off or outta line of the cross hair.

Offline Waffle

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How much does Video affect rubber bullets?
« Reply #23 on: April 23, 2005, 05:38:28 AM »
It was when they were all buggy....they seem ok now....will have to check.

as far as marking center, just when zoomed in all the way, find it easier, i'll pan up and down and always have a "center" with me

Offline stantond

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How much does Video affect rubber bullets?
« Reply #24 on: April 23, 2005, 09:24:14 AM »
I moved the graphics settings to the right of default but not too far to disable hit sprites.  I have been getting more kills and assists.  I turned tracers off as well.

I am not certain (as usual) that is all too my gunnery problems.  I 'went back to square one' and practiced shooting the offline drones.  One  thing I noticed, with tracers off and only looking at hit sprites, was that I need to aim a bit higher or lead more than previous versions.  A slight change has occurred in  the gunnery modeling?

I am a d400-d600 shooter and I found with a slight amount of g's (<1.3) I had to aim about 2-3m above the aircraft.  The diversity in offline drones is a welcome addition!   I also changed my convergence settings to 350, 400, 450 for six 50 cal's (I usually fly f4u-1) in an attempt to create more of a 'shotgun' effect (but that may just be wishfull thinking on my part).  




Regards,

Malta

Offline Morpheus

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How much does Video affect rubber bullets?
« Reply #25 on: April 23, 2005, 10:03:54 AM »
Did a few hops in tempest last night with some squadies.

Shooting at 400d or less at wings tips, tails and cockpits and getting little to no damage.

I know enough to know when I should be getting damage. A few good sprites to a wingtip on almost any plane is enough to take it off. This is not the case for me right now.

I dont know if its my imagination. But my shots last night didnt seem to count.

I suck enough as it is without my guns being nerffed.

Again, it could be me, my connection or it could be that something actually changed in the game. Just saying...Somethings different.
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Offline Shane

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How much does Video affect rubber bullets?
« Reply #26 on: April 23, 2005, 12:27:50 PM »
i agree.. somethiing seems off... today (sat morn) i apparently had nothing but rubber...

and the past week or so it seems as if the la7 20mm (3 guns) are less effective.. i was seeing hits on planes, but no dmg...
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Offline Ack-Ack

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How much does Video affect rubber bullets?
« Reply #27 on: April 23, 2005, 04:44:46 PM »
The servers have been a little laggy these last couple of days.  Last night when the chat started lagging, there were a lot of reports of rubber bullets.


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Offline BBQ_Bob

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How much does Video affect rubber bullets?
« Reply #28 on: April 23, 2005, 06:02:03 PM »
You know there are way to many people with the same problem for it to be anything other than a change in the program, I hope HiTech chimes in and gives us the low down.
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Offline 214thCavalier

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How much does Video affect rubber bullets?
« Reply #29 on: April 24, 2005, 05:26:25 AM »
It does not have to be an AH program problem.
Most of the complaints re neutered bullets could be explained by rubbish connections to AH servers.