Author Topic: OK -- so maybe Wirbelwinds ARE a good idea  (Read 1586 times)

Offline ghi

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #15 on: May 02, 2005, 09:41:36 AM »
this 88mm manable would work better, if vh up vulchers would run like cockroaches and stop the cocktail of dogfights/vulch/low alt bombing over the bases





« Last Edit: May 02, 2005, 10:51:11 AM by ghi »

Offline Nefarious

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #16 on: May 02, 2005, 09:51:48 AM »
Quote
Originally posted by YUCCA
Just a king tiger of sorts...


ERRRR....The Correct Answer was Panther.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline IownU

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #17 on: May 02, 2005, 10:20:07 AM »
i totaly agre ghi and nice pic btw

Offline LTARokit

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #18 on: May 02, 2005, 11:54:33 AM »
Quote
Originally posted by Nefarious
ERRRR....The Correct Answer was Panther.


LOL :lol

Offline MOIL

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #19 on: May 02, 2005, 04:18:54 PM »
Quote
Originally posted by Tarmac
Like Simaril said, why would anyone take an Ostwind if the Wirbelwind was unperked?  Besides its one hit kill ability, the Ostwind has nothing on the Wirbelwind.

Because of range, the Wirbelwind has approx 1/2 to 3/4 the range of an Ostwind. Second, it's NOT a one hit kill {unless the plane is already damaged maybe} It fires 20mm cannon rounds not 37mm HE rounds.

Simaril:
"I hear that, but osty turrents in AH aren't "cookie tin" easy to knock out"

I don't know how much time you spend in an Ostwind, but we spend a lot of time in them. The turret on an Ostwind is extremely easy to disable.
« Last Edit: May 02, 2005, 06:01:06 PM by MOIL »

Offline LTARokit

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #20 on: May 02, 2005, 04:34:32 PM »
It doesn't take much to take out an Osti turrent. There's times I've been peppered with 20mm cannon and gotten through it unscratched.  Other times 1 ping from a 303 takes out the turrent.  Unfortunitly the later applies more often than not.  Point being...the Osti was well known for it's thinly armored turrent...it's the nature of the beast.

But it's still fun.....and isn't that what its all about??  :)

Offline MOIL

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #21 on: May 02, 2005, 04:43:50 PM »
Here ya go LTARkilz





Offline MOIL

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #22 on: May 02, 2005, 05:06:09 PM »
ghi:
"this 88mm manable would work better, if vh up vulchers would run like cockroaches and stop the cocktail of dogfights/vulch/low alt bombing over the bases"
Not really ghi, the German 88 is an awesome weapon for AA and AT work. However, it takes a little while to deploy and is best used on A/C over 3000' mainly bomber formations.

The fields and cities would best be served by using single and twin mount 40mm Bofors platforms, quad mounts are nice, but usually found on ships and carriers.
 

Offline Morpheus

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #23 on: May 02, 2005, 05:11:33 PM »
Quote
Originally posted by ghi
this 88mm manable would work better, if vh up vulchers would run like cockroaches and stop the cocktail of dogfights/vulch/low alt bombing over the bases







Im sure you would have a hardon that would last for weeks, if not months if we got this.

You are anoying enough in one of these things at a CV.

I luv ya man, but god you get to me when im 8k out fighting another fighter, no threat to your CV and get plastered by you in a CV gun.
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline LTARokit

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #24 on: May 02, 2005, 05:44:56 PM »
OK, enough with the fantastic pics......going to end up with an accidental discharge  :lol

Offline IownU

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #25 on: May 02, 2005, 06:48:24 PM »
that rokit guy is a nut aint he hehehehe. ty moil great pics

Offline LTARokit

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #26 on: May 02, 2005, 06:50:43 PM »
Nut Case......would be the proper term.  Get it right  :cool:

Offline IownU

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #27 on: May 02, 2005, 06:57:11 PM »
hehehehe need a stray jacket there :rolleyes:

Offline LTARokit

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #28 on: May 02, 2005, 07:50:42 PM »
Quad 40's....were they ever placed on tracks??

Offline BaDkaRmA158Th

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OK -- so maybe Wirbelwinds ARE a good idea
« Reply #29 on: May 02, 2005, 09:26:33 PM »
Its like this, i would rather hit a plane with a few 20mm hits than i would watch round after round after round buzz by my target.

I would rather hit my target one time with a 20mm than have all my ammo pass by them because of slow rate of fire.

Also in aces high  a 20mm can do major damage,can knock wingtips off, puts holes in your wings, can hit a vital spot and kill you just as easly, AND because there is x3 more guns, the hit scale climbs big time.

problem with ALL of aces high's aaa is the fact th guns fire to slowly, are to few on a base to be effective to stop a horde, and above all SUCK ASS..talk about not being able to hit the side of a flying barn.

and in other games,i dunno why it feals like the aaa gets upto your plane faster,even at 2-3k. where as aces high the rounds just "float" up to you,and slowly pass by, you can dodge around the aaa in aces high.

Would be nice to see a few .50's in a few spots, because its not about overall damage,it about the pilot still fealing hes in danger, keeping his plane ducking and weaveing knowing the next tracer could be the pilot hit,or engine hit he doesnt want, aces high has ZERO pilot to aaa fear. just keep the plane turning and twisting,and aaa doesnt stand a chance. thats just crap.
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