Well, trying to fighure out why the strat whor.. er guys, think the way and respond the way they do is tough but.... I think one thing about a dedicated "furball island" that they don't like is that it has uncapturable fields... In "real life" many fields did remain uncapturable but... there was allways the effort. so...
I proposed that instead of "fighter hangers" (how relistic is that?) we have revertments for fighters, fuel and some of the ack. they would be immunne to all but a lucky hit and we could have as many as needed giving each field (at last) it's own "personality"...
furball island could have 100 fighter revertments. other fields 10 or less.. You could still potato your way into perkies if you so desired but fields as large as furball island would remain easier to rebuild than to kill. You would not affect it with one or even a dozen attacks. Other fields could vary in dificulty. I don't know... maybe too many ground objects but certainly som happy medium could be devised that would allow furball island to be pretty much uncapturable while others varied in hardness?
lazs