Author Topic: Gameplay sucks anymore...  (Read 6943 times)

Offline beet1e

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Gameplay sucks anymore...
« Reply #45 on: May 05, 2005, 05:28:18 AM »
Quote
Originally posted by DipStick
The game itself ie: modeling, graphics, etc... are great. HT has put out a beautiful product.

Some of you are not getting it. It's the gameplay that sucks. Anyone who has been here a couple of years and enjoys A2A combat knows what I mean.

How can we fix it?
Ahem, this is going to be embarrassing. :o   I agree entirely with Dipstick! :eek:

How to fix it? How can you make people more interested in the wider aspects of the AH WW2 combat experience? How can you make them want to fly something other than P51/LA7/Yak9U or some other running plane? I have a few ideas, but things like RPS are likely to turn many of the horders (the ones being complained about in this thread) away. On a flat rate pricing plan, that would be unacceptable to HTC.

LOL - I always remember how the "freedom/more choices" gang insisted that being able to fly what you want etc. was a good thing. If threads like this are an accurate reflection of the result of that policy, then I beg to differ.

I agree with Gixer -
Quote
Dosn't take long to realise that all the new planes,vehicles,towns,trees what ever etc don't make an ounce of difference.
As for whether TOD will be deployed, will it? It seems so many just want to go the horde/smashdown route even now - 6 months after I last played. If TOD will appeal to only 5% of the AH community, why would HTC go to any lengths to develop it?

Offline Simaril

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« Reply #46 on: May 05, 2005, 05:35:51 AM »
Quote
Originally posted by JB73
snip
the biggest problem i think is the instant reward society we have been designing in the world. people are getting greedier, more demanding, and easier. they want things their way, or they get upset.

snip

that gives that child a false sence of ability, no matter what the activity is, and then that child expects to be able to do all things as well as everyone else.

flash forward to years later, this lump of a person actually thinks they can do anything, and have been given "help" and artifical accolades for so long they think the real world will be as nice. when someone comes along and does a task better than them, making them look bad, they get upset, and demand to be given the same respect / reward as the other person who can do "it" even though they can't.

snip

it's not the gameplay per say that is the root problem




Sigh.

I find myself agreeing with JB73


Sigh.








Seriously, beyond the cultural deformities (hey! we can fix those before lunch break, right?), I think Edbert hit the nail on the head. Those who want to fight are playing a different game on the same field as the "war winners." Seems like every night soembody's berating us for not defending some base that's getting swarmed, when we're all busy having fun fighting.  Apparently we rooks are particularly guilty of this sin; At least once weekly some air marshall whines how "rooks would rather furball than take bases!!" I always think, "and your point is.......????"







By the way, JB, not sure if you were in on it but had a great time Sunday PM when a bunch of JBs decided to do area operations over the same Vehicle bases that our squad, the Sky Pirates, were pork hunting over. Great evening of give and take -- with never a base capture involved! :aok
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Offline Gixer

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Gameplay sucks anymore...
« Reply #47 on: May 05, 2005, 05:36:36 AM »
Quote
Originally posted by beet1e
If TOD will appeal to only 5% of the AH community, why would HTC go to any lengths to develop it?



Because they said they would and TOD was suppose to be "the big thing" for AH2. And the main improvement over AH1's gameplay and design.

Just my two cents.


...-Gixer

Offline DamnedRen

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« Reply #48 on: May 05, 2005, 09:28:50 AM »
A few points of interest (history?)

Not all Squad's were created with nothing more in mind than furballing.

There's an old saying in gaming that's been around since before I began flying around 13 years ago now. The gaming industry tends to remain at the cutting edge of graphical design. You can keep up by upgrading your computer or get left behind. You can delay the upgrade for a while but the games are not going to stop getting better to wait for you.

The game is evolving. Those who chose to change with it will hang around and continue to have fun. Those who don't will post and whine. Eventually they will either leave the game, quit whining and play or continue to whine and play, much to the dismay of the rest of the community.

Did I mention anyone who can't find a fight must be porking rear area fields away from anyone else in the arena. :)

For every person that leaves a game two more show up for a looksee. If one stays the birth rate = the death rate, if you get my drift. While not much changes it's still not the best for the people the make the game because expenses go up with inflation and "status quote" might not be cutting it.

If TOD only appeals to 5% of the EXISTING community but brings in 10000 more players which percent do you think the makers will go after? Even if it brings in 5000 more players if you add the 5% they become the majority.

Oh yeah, the planes are there to fly no matter what era of the War. You need to learn to deal with them.

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Offline Edbert1

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Gameplay sucks anymore...
« Reply #49 on: May 05, 2005, 09:53:23 AM »
Quote
Originally posted by Gixer
Because they said they would and TOD was suppose to be "the big thing" for AH2. And the main improvement over AH1's gameplay and design.
 


This discussion has focused on three groups so far;
Those who are into nothing but dogfighting and honing their ACM skills.
Those who think this is just another FPS and want powerups added.
Those who are into strategery and want to W1N tEh WAAARR!!!111!


TOD will  attract the other group, those who fancy themselves in the role of a WW2 pile it.

Offline straffo

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« Reply #50 on: May 05, 2005, 10:18:49 AM »
Quote
Originally posted by beet1e

How to fix it? How can you make people more interested in the wider aspects of the AH WW2 combat experience? How can you make them want to fly something other than P51/LA7/Yak9U or some other running plane?



The problem is not in the plane but more in the attitude of the players.

If you are in a plane that can be outrun it your choice not the choice of the runner.

I'm more worried of the  :
one pass *,I run
queers who are dominant in the MA

Nothing can't be done again this kind of players** and TOD will increase this kind of play as it's the smart thing to do IRL.



* preferably Head on.

**  sidewinder can work.

Offline Edbert1

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Gameplay sucks anymore...
« Reply #51 on: May 05, 2005, 10:25:51 AM »
Quote
Originally posted by straffo
Nothing can't be done again this kind of players** and TOD will increase this kind of play as it's the smart thing to do IRL.


I certainly expect a bit more timidity in TOD, no question about that, but you also wont see guys who just leave from any fight they see in order to kill sheds unopossed either.

I don't want to get too far offtrack into a TOD discussion but running just to stay alive can hurt you in TOD if you fail in your assigned task. Sure you want to live but you also have a job to do.

Offline Hoarach

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« Reply #52 on: May 05, 2005, 01:42:14 PM »
As everyone knows that AW was the best game ever, but the graphics were not as good as AH's.  However in AW, people respected each other and the gameplay was there where people didnt tend to ho or run like hell unless their being chased by 3 or more people.  However, AW had mostly people that cared about having good fights and the history of WW2.  In AH, sadly to say, there are more and more teens joining AH that are flying just trying to have the best score and trying to make it an arcade game instead of caring about the history of WW2.

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Offline Wadke

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Gameplay sucks anymore...
« Reply #53 on: May 05, 2005, 01:58:09 PM »
Fighter Town.

Wadke

Offline Edbert1

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« Reply #54 on: May 05, 2005, 02:34:18 PM »
Quote
Originally posted by Hoarach
As everyone knows that AW was the best game ever, but the graphics were not as good as AH's.  However in AW, people respected each other and the gameplay was there where people didnt tend to ho or run like hell unless their being chased by 3 or more people.  However, AW had mostly people that cared about having good fights and the history of WW2.  In AH, sadly to say, there are more and more teens joining AH that are flying just trying to have the best score and trying to make it an arcade game instead of caring about the history of WW2.  

FWIW, AH wasn't that way until after AW folded and the typical AWer tried to face the typical WBer :D (just kidding, calm down!)

I do agree with your second assertion though. Back when a typical monthly bill was $80-150 there were VERY few snotty kids playing quake-with-planes.

Wadke's right, WE NEED "FIGHTER TOWN"!

Offline Vad

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Gameplay sucks anymore...
« Reply #55 on: May 05, 2005, 02:43:54 PM »
May be you can take a look on this problem from the another point of view.

I fly La-7 almost always. And I often avoid even 1v1 fight with  Hurry or Zeke. You think that I run, but it is not correct. I fly away. I am also looking for a good fight, and it is not interesting for me to turn with the early war planes. BnZ against Hurry is boring, TnB with Zeke is stupid.
So, I am looking for late war planes like Dora or Mustang. Fortunately,  there are a lot of them, and looks like I enjoy this game much more than you.

Offline DipStick

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Gameplay sucks anymore...
« Reply #56 on: May 05, 2005, 05:59:53 PM »
More...

The problem is not in the plane but more in the attitude of the players. If you are in a plane that can be outrun it your choice not the choice of the runner.

I'm more worried of the :
one pass *,I run
queers who are dominant in the MA

Nothing can't be done again this kind of players** and TOD will increase this kind of play as it's the smart thing to do IRL.


-------------

in AW, people respected each other and the gameplay was there where people didnt tend to ho or run like hell unless their being chased by 3 or more people. However, AW had mostly people that cared about having good fights and the history of WW2. In AH, sadly to say, there are more and more teens joining AH that are flying just trying to have the best score and trying to make it an arcade game instead of caring about the history of WW2.

-------------

With current players, apart from Horde fighting all i can see is Buffs etc attacking VH chains. Problem with this is it entails a 20 to 30 minute flight before you can even try and stop them. What can you do when you cant fight a horde on your own, you hate flying with a horde even more, and the only alternative seems to be loooong flights to find buffs at 20k minimum. Currently really struggling to play more than an hour before game annoys me to the point of quitting.  (Cavalear from another thread)

-------------

Gixer -- The graphics are not a problem for "most" of us. We who like to fight want the best possible game / flight model. Graphics are nice as long as playability is not affected. AH2 has been that for a LONG time. The problem is NOT the game itself.

Beet1e -- The choice of plane is not much of a problem either. Ability to fly their choice in an agressive manner...  may be.
« Last Edit: May 05, 2005, 06:09:52 PM by DipStick »

Offline Tumor

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« Reply #57 on: May 05, 2005, 06:13:20 PM »
I fly to stay alive usually, couldn't care less about whether or not someone in a much more agile or faster aircraft wants to chest-thump about thier 733t skillz in a knife fight.  Usually, I like to choose my fights.... guess that's part of the problem, but then that's why I look forward to TOD too.
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Offline straffo

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« Reply #58 on: May 06, 2005, 01:13:00 AM »
Quote
Originally posted by Hoarach
As everyone knows that AW was the best game ever, but the graphics were not as good as AH's.  However in AW, people respected each other and the gameplay was there where people didnt tend to ho or run like hell unless their being chased by 3 or more people.  However, AW had mostly people that cared about having good fights and the history of WW2.  In AH, sadly to say, there are more and more teens joining AH that are flying just trying to have the best score and trying to make it an arcade game instead of caring about the history of WW2.

Hoarach


uh ???

Im' in AH since 99 and the behaviour I describe started to be visible when AW collapsed ...

Not to say there is a link but just to say it was not the norm years ago.

Offline Don

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Gameplay sucks anymore...
« Reply #59 on: May 06, 2005, 08:48:18 AM »
>>uh ???

Im' in AH since 99 and the behaviour I describe started to be visible when AW collapsed ...

Not to say there is a link but just to say it was not the norm years ago.<<

Straffo:
I have a slightly different perspective, I have been flying AH for a while now, since before AW folded in fact; I also participated in the beta for AH before it went live; I was one of the first group of open beta testers. I came back over to AH when AW finally died it's long overdue death.
For me, the players in here at that time were a lot different than they are now, and it's easy to see that if you have perspective.
This HO, run away, fly the easiest and most uber a/c in the inventory, dive down from 25k and auger, was not as prevalent then as it is now. I don't know if the noobs are teenagers or not but, there is a definite difference in player type.
The AW folks who came over to AH did not bring that nonsense with them, in fact some of the games better pilits are from AW.