Author Topic: How do u......  (Read 571 times)

Offline hawk8th

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How do u......
« on: May 08, 2005, 11:25:46 AM »
Do i nee to DonwLoad something to make planes skins?
how do i make one?

Offline rogerdee

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« Reply #1 on: May 08, 2005, 12:01:08 PM »
you need  some sort of graphics  program something like paintshop or photo shop,paintshop  you can get with  a free trial,its not easy  to start with  but if you dont give up it can be  fun and relaxing.
 
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Offline hawk8th

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« Reply #2 on: May 08, 2005, 12:30:08 PM »
o thank`s,

Were an i get this paintshop?

Offline Krusty

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« Reply #3 on: May 08, 2005, 12:31:44 PM »
There are two ways to start.

1) Open up AH2. Go offline. Open the hangar. Right click on the plane you want to skin. Save that skin ("Save default skin" or some such option). Exit AH2

OR

2) Open AH2 Skin viewer. Select your plane. Underneat the plane list drop box is a button called "Save textures". Click it. Close AH2 skin viewer.

THEN:

both of those will do the same thing.

Now find the directory. Under Program Files you should have HTC\Aces High II\Skins\, open this directory up. Whatever plane you want to skin (let's use the 190a5 as an example) will be named after that plane. You will find a directory named after the plane, such as "190a5". First, RENAME that directory. Add a "1" after it, so it is "190a51" * (or p51d1 or 109e41, whatever you are using).

* = Once you start doing more skins, you would use the next available number, such as 190a52, 190a53, etc, up to 15 I believe.

Now go in this folder and the main file you want is usually called the plane name with a number after it. There are a lot of files. Many are things you don't want to bother with (instrument needles, blood splatters, oil, damage, bullet holes, cockpit, etc). In my case I was editing "190a51.bmp". Just open the files until you find the file(s) with the wings and/or fuselage. Older skins have 2 files, one for wings and one for fuselage. The new skins have these all on the same file, like 190s, ki84, etc.

Open this file in Photoshop or PSP, whatever editing program you like. It is REALLY beneficial if you have a program that supports layers. Edit away! Use the file you opened as a template. It will have lots of areas like gear, wheels, flaps, etc. You can just reskin what you want (I'm guessing the wings and fuselage areaas, like the outsides of the plane).

WHEN YOU'RE DONE:

Want to test it? Well save the file, flatten all your layers (do NOT save over your working file after you flatten the layers!). Then it has to be in 8-bit color. In Photoshop this means Image > Mode > indexed color > adaptive, 256 colors, dither best and hit OKAY. Save as the original bitmap name (in my case "190a51.bmp").

Either open up AH2 and go to the hangar (AH in-game checking looks a lot better, but it takes longer) or open up AH2 skins viewer, select your plane, then in the second drop box select the name of the DIRECTORY you're working in ("190a51" and "190a52" for me). It will pull the skin from this directory and display it in the viewer. The lighting isn't perfect and you can miss a few problems, but it's much more convenient than starting up AH2.


Whew.. long long post. Hope you get some use from it.

Offline hawk8th

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« Reply #4 on: May 08, 2005, 01:30:27 PM »
well i get it but i have the paint program that comes with the computer ,will this work?  or i nee another paint program?

Offline United

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« Reply #5 on: May 08, 2005, 01:37:09 PM »
Quote
Originally posted by hawk8th
well i get it but i have the paint program that comes with the computer ,will this work?  or i nee another paint program?

It will work, but it limits you almost 100% in what you can do.  There are so many things that a good editor (like PSP, Photoshop) can do that paint cannot.  With a good editor, you can add experimental layers and try things out without ruining your whole skin.  There are also many more tool options.

I'd definately suggest buying a good editor.  Paint is more frustrating than anything IMO.

Offline hawk8th

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« Reply #6 on: May 08, 2005, 06:14:10 PM »
Okay