Author Topic: Rockets Bug  (Read 674 times)

Offline Clifra Jones

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Rockets Bug
« Reply #15 on: May 09, 2005, 01:38:08 PM »
From SIMHQ author Andy Bush:

http://www.simhq.com/simhq3/sims/air_combat/atgbasicsp3/atg3.shtml

Delivery Considerations Unique To Forward Firing Ordnance
We often think of these weapons as ‘point and shoot’ types.  This ain’t necessarily so, as we will now see!!

The first consideration is a phenomenon known as ‘tip off.'  Tip off applies only to rockets and is the result of the misalignment of the rocket launch line and the aircraft relative wind.  Think of this misalignment as the angle of attack of the rocket when it comes out of the launcher.  If the rocket is not pointed directly into the relative wind at launch, it will attempt to align itself with that wind as it is launched.  This will happen because of the natural tendency of the rocket to streamline itself with the air flow of the relative wind.  For this reason, fighter launcher rails are often designed to line up with the relative wind.  This figure of an F-4 shows this.

Rockets are meant to be fired at or near one G conditions.  Any G load (positive or negative) more than this one G firing condition will change the aircraft angle of attack, resulting in a rocket flight path that bends towards the relative wind.  This ‘bending’ or change in the rocket flight path is the ‘tip off.'  As the G load increases, so does the magnitude of the tip off.  Here is a picture of tip off.
The only way to avoid tip off is to make very sure you are at approximately one G when firing your rockets.  One final point...yawing your aircraft will produce a lateral or ‘sideways’ tip off.  Do not use the rudder to correct your aim when shooting rockets!

The second consideration has to do with firing the gun while in a yaw (rudder deflected).  While tip off is not a significant factor when firing the gun, the application of rudder to correct your aim point is.  The gun is a wonderful thing but it is not a laser beam!  The gun projectile still has to obey the laws of physics.  One of these laws has to do with the resultant velocity vector of the projectile when it is fired.

The resultant velocity vector is a combination of the vector of the projectile and the velocity vector of the aircraft.  The next figure shows the effect on the resultant bullet trajectory when the aircraft is yawed:



Offline MOSQ

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Rockets Bug
« Reply #16 on: May 09, 2005, 03:12:56 PM »
Guess that settles it!

Offline Krusty

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Rockets Bug
« Reply #17 on: May 09, 2005, 05:31:08 PM »
Yup! That settles it! AH2 is bugged!

Rockets do not fly on tangent. They fly directly along direction of flight, not halfway between.

Offline GunnerCAF

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Rockets Bug
« Reply #18 on: May 09, 2005, 08:41:43 PM »
Clifra, thanks!  Good find, Andy Bush writes some good stuff.  

But "Krusty Physics" sounds much easier :)

Gunner
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Cactus Air Force

Offline Krusty

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Rockets Bug
« Reply #19 on: May 10, 2005, 12:06:23 PM »
Quote
Originally posted by Krusty
Yup! That settles it! AH2 is bugged!

"In AH2 Rockets do not fly on tangent. They fly directly along direction of flight, not halfway between."


Fixed to avoid confusion. I wasn't ignoring what was posted. I was saying that it brings to light how bugged AH2 is.

Offline Clifra Jones

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Rockets Bug
« Reply #20 on: May 10, 2005, 12:17:05 PM »
Quote
Originally posted by Krusty
Fixed to avoid confusion. I wasn't ignoring what was posted. I was saying that it brings to light how bugged AH2 is.


In reference to the picture above. If rockets are flying along the green line as apposed to the blue line then yes, it is a bug. AH is not taking into consideration the relative wind "tip off". This would mean that the rockets are firing along the velocity vector. Which would be incorrect.

Whether this is a bug or not is irrelevent in the firing of rockets as the crux of the article states that you should be in a straight flight path at 1G, no slip, when firing rockets.

Offline Krusty

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Rockets Bug
« Reply #21 on: May 10, 2005, 12:38:21 PM »
This *is* the bugs forum. I think it's very relevant, and was the reason I posted in the first place.

Offline Blammo

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Rockets Bug
« Reply #22 on: May 10, 2005, 01:36:37 PM »
Krusty:
You said that some one told you they saw rockets go straight down when in a flat spin, right?  Then, simple enough:

1) Go offline

2) Roll film

3) Take up a plane with rockets loaded

4) Take said plane up and get into a flat spin or a tail stall (coming down backwards).

5) Fire rockects

6) Crash

7) Stop filming

8) Review film and send it to HT if it validates your theory...otherwise, fahgedabowddit :D
BLAMM0 - FACTA, NON VERBA!