Author Topic: A Poll: Realism Arena vs. Current Arena.  (Read 2007 times)

Offline Alky

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A Poll: Realism Arena vs. Current Arena.
« Reply #30 on: May 16, 2005, 09:26:21 PM »
Quote
Originally posted by Gloves
Can you say ToD?  ;)

Glove

I'm new to AH... what's "ToD"??
George "AlkyŽ" Fisher

Offline VOR

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A Poll: Realism Arena vs. Current Arena.
« Reply #31 on: May 16, 2005, 09:44:02 PM »
If such a place existed and were populated, I'd come back to this game.

Offline 6GunUSMC

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Re: Re: A Poll: Realism Arena vs. Current Arena.
« Reply #32 on: May 16, 2005, 10:23:59 PM »
Quote
Originally posted by hitech
Nothing like a completly loaded qustion to poll with,just to list the things you would like changed.  

Basicly I call BS on your realism premis.

HiTech



Uploading HiTech a spellchecker!

Offline DamnedRen

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Re: A Poll: Realism Arena vs. Current Arena.
« Reply #33 on: May 16, 2005, 10:26:01 PM »
Quote
Originally posted by lasersailor184
I was just wondering to myself how many would give up the arcadiness for a realism arena.
I mean it'd be a copy of the current main arena except for all the concessions made for gameplay would be for as much realism as possible.
I.E. Realistic radar, rolling planesets, Fuel restricted based on Gallon amount (not percentage), Ammo restrictions, and so on.
The real poll is just a simple one.  Which would you spend most time in
A Realism Arena
or
Current Main Arena.


I'm not sure what you mean by realism or "arcadiness" :) You mention realistic "war" and I thought that was what was available in the CT.

My choice is current MA play. Here's why...(or just skip ther rest :))

Arcade style game play is something another game, in aother time, had. It was called relaxed realism. You could pull 20 g's and not black out, so it was a full arcade game which enjoyed some players. Fields were fairly close so people could take off with 1/4 tank of gas, fight and die inside a minute or so and be right back into the fray within 4 minutes. I suppose some might call that fun but it's kinda seems like a boxed game IMHO.  

I like the dar as is. If it's up and you see the enemy, if it's 1/2 up you see your guys on dar but not the enemy. That knida makes it easy too. If a dot appears at yer 3 o'clock, co-alt and no corresponding green dot is on dar you can bet its a bad guy :). If dar is down completely you plan every dot as a fight if you wanna go see who it is.  
What ammo would you want to restrict? A yaks? I kinda thot the differences in the planes already made you decide on how you would fly. That kinda makes it more fun for me. Others maybe not.
That also includes fuel available. Some planes get some very severe range limitations when fuel is cut in 1/2. That's not enough?

My 2 cents.

Offline GreenCloud

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A Poll: Realism Arena vs. Current Arena.
« Reply #34 on: May 17, 2005, 03:30:50 AM »
TOD!!!!!!!!!!!

Offline Schutt

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A Poll: Realism Arena vs. Current Arena.
« Reply #35 on: May 17, 2005, 04:30:54 AM »
Realism would mean 2 sides, restricted planes (no 109 against 190), lots of mechanical failiures and restricions to your assigned mission. That and all what is possible in ah2 to fit realism. Longer flights to the front, no changing of your airfield every 10 mins, weeks without any action.

Not my thing,i rather play MA.

What you say sounds like in the CT, which is still far away from realism but its a lot more than in MA.

Offline Pepe

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A Poll: Realism Arena vs. Current Arena.
« Reply #36 on: May 17, 2005, 04:59:01 AM »
I would say that adding realistic engine management would work wonders in current situation.

i.e.: Prop/Mixture management in planes were it was needed so, & radiator management/cowl flaps.

I hope rolling plane set, limited historically accurate planeset for different sides and, hopefully too, for different rnwys, concrete or field, etc., are coming along within TOD.

Offline Schaden

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A Poll: Realism Arena vs. Current Arena.
« Reply #37 on: May 17, 2005, 05:08:41 AM »
Quote
Originally posted by eilif
Im not so concerned with what im missing when it comes to realism, im concerned with what im getting.  

I dont mind snipping a bit of history, or even creating a bit of history as long as it is believable.  things like air spawns, and disengagement despawns can work if they are in a realistic time frame and can not be exploited in a gamey way.

the most faithfull and acurate flight modeling.

correct gunnery balistics

true engine management (over heats, cowl flaps ectra)

challenging navigation, "whats a compass"

mission objectives

team work

strategy

acurate graphics

a decent roster

once a simulation has these elements im set for the most part.  Aces high has alot of these things, i hope TOD brings the rest to the table.

what i do see i  want to be acurate, like a good story, you jump in for all the entertaining parts.


what he said - I remember my first online flight with IL2 FB - didn't bother to check out the map before taking off so wasn't too sure where I was starting from - no map icons and 45 seconds after lift off I was totally lost.....finally found a railway line that crossed a river and managed to fly to area the mission was aiming at.......lots of fun!!

Offline CHECKERS

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Re: A Poll: Realism Arena vs. Current Arena.
« Reply #38 on: May 17, 2005, 05:31:33 AM »
Quote
Originally posted by lasersailor184
I was just wondering to myself how many would give up the arcadiness for a realism arena.


I mean it'd be a copy of the current main arena except for all the concessions made for gameplay would be for as much realism as possible.


I.E. Realistic radar, rolling planesets, Fuel restricted based on Gallon amount (not percentage), Ammo restrictions, and so on.


The real poll is just a simple one.  Which would you spend most time in?

A Realism Arena

or

Current Main Arena.




   I would spend none of my time in a Full Realisum Arena...!
Originally posted by Panman
God the BK's are some some ugly mo-fo's. Please no more pictures, I'm going blind Bet your mothers don't even love ya cause u'all sooooooooo F******* ulgy.

Offline Ghosth

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A Poll: Realism Arena vs. Current Arena.
« Reply #39 on: May 17, 2005, 07:23:17 AM »
No way no how.

Rolling plane set = nonstop arguements and whines.  You can set a given series of planes as matchups, like they did last night in the CT. Was some good fights there.


But rolling plane sets sucked in WB, and they'd suck even worse here. They are in a word a mistake. They appeal to people who like to fly a plane that happens to come out fairly early, and that has a significant advantage over everything else out there.

You want that, go back to warbirds, they still argueing about it over there after some 9 years of tinkering with it.

1-1 maps, with 1.0 fuel burn, sure. In no place will 2 opposing fields be closer than 200 miles to each other, well ok thats realism. If thats what you REALLY want, I'll try it.

No ammo counters, no E6b, no inflight map with GPS indicator. You could have a table that "estimated" fuel burn times based on gauge readings. Navigation would be dead reckoning. Paper map, compass and ruler. You have 5 kills and can't find the base, so you crash in jungle. Well thats realism, sure thats what you want?

Offline Donzo

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A Poll: Realism Arena vs. Current Arena.
« Reply #40 on: May 17, 2005, 08:01:39 AM »
Quote
Originally posted by Waffle BAS
bah - they stripper poles....

wrap your rascal before you go out wading


Lesson learned.
Virus scan not up to date, therefore I am hosed. :mad:
Looks like it's time to format C: and reload. (Spybot, Adaware, etc, etc seem to be unable to fix the problem).

Offline Grey13

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WWIIONLINE
« Reply #41 on: May 17, 2005, 08:05:34 AM »
its just not a good flight sim ah or ah2 , go play wiionline at least its logical not carmagedon for squeky voiced yanks. Ill come back and check tod but by the sounds of it hitecg are smoking pot, see you in say ummm 2 years
S!

Offline SkyWolf

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A Poll: Realism Arena vs. Current Arena.
« Reply #42 on: May 17, 2005, 08:15:07 AM »
Quote
Originally posted by Donzo
Lesson learned.
Virus scan not up to date, therefore I am hosed. :mad:
Looks like it's time to format C: and reload. (Spybot, Adaware, etc, etc seem to be unable to fix the problem).



Or use Firefox and dump Internet Exploiter.

Woof

Offline SkyWolf

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Re: WWIIONLINE
« Reply #43 on: May 17, 2005, 08:16:41 AM »
It Blows.  :rolleyes:


Woof

Offline 999000

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A Poll: Realism Arena vs. Current Arena.
« Reply #44 on: May 17, 2005, 08:40:03 AM »
First, I play this game to escape realism.........I once tryied to play flying fortress sim.......OMG,,had to be easier to fly the real thing!!!!
Secondly, We all play on the same field.......so were's the beef?
Thirdly, Its all tatertot's fault anyway!

Ok To make the game cooler..ie more fun...there have been some neat ideas suggested......
1. subs...like from silent hunter and destroyer idea.
2. GV transport where you could drop/or land a tank or other gv.
3. PBY element to sink subs, or rescue bailed pilot in the water were as the down pilot doesn't lose perks and the PBY guys gets perks for the resuce?
4. any new planes doesn't have to be a B29 well perked for atom bomb!
5. give the bailed pilot 5 grenades with the pistol would be cool!
6. still think hitech could generate advertising  $$ with billboards in the town ..with pepsi or coke signs.....or?
7. Free 262 night would be cool...........for us guys who are locked out of the FH's!
anyway everyone has an opion ... and I am not here to tell anyone who's right or wrong...my feelings are simple on FUN FUN FUN!   friend and enemies alike!