Author Topic: Anyone else?  (Read 912 times)

Offline Elyeh

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Anyone else?
« Reply #15 on: May 17, 2005, 11:21:14 AM »
Its been happening in the DA the past 2 nights.
sure kills (D200 or less) 20mm Hispanos not doing anything.

Started getting fustrated thinking it was me but now I see that other are having the same thing happen to them.

Offline CHECKERS

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« Reply #16 on: May 18, 2005, 07:54:47 AM »
Same thing happened here last night , and alot of other wierd crap!
Originally posted by Panman
God the BK's are some some ugly mo-fo's. Please no more pictures, I'm going blind Bet your mothers don't even love ya cause u'all sooooooooo F******* ulgy.

Offline SkyLab

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« Reply #17 on: May 18, 2005, 12:49:21 PM »
Yes, I have gotten kills without ever seeing hits on the enemy plane.

The other night I swear a Niki flew by me on a head on pass and then my plane was hit...after he was past me.

No other planes around.

We are all living in the Dark Ages of on-line gaming. In the future they will look upon us as pioneers and have pity on us.

Offline Stang

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« Reply #18 on: May 18, 2005, 12:59:33 PM »
This has happened to me as well, but not frequently.  

However, it has occurred much more in the last month or two along with a skewed variance, even though my connect is rock solid.  It's definately NOT on my end.

Offline Morpheus

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« Reply #19 on: May 18, 2005, 01:05:59 PM »
I shot ded's nik with 30mm, showed 3 hit sprites on his left wing, I figure ded's dead. 2 seconds later he is still there, with 4 NIKDWEEBLAZERS blasting me apart.

3 Big puffys from 30mm has always meant a kill. WTF Over?

I think the Nik dweebiness of his nik porked my connection and my 109 just couldnt take it.
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Offline Stang

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« Reply #20 on: May 18, 2005, 01:07:44 PM »
German 30's have been crap lately.  I had a couple instances where the tater gun barely hurt guys that I blasted with it.  Not sure if it's the server, their connect or the cannon itself.

Offline pellik

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« Reply #21 on: May 18, 2005, 01:52:20 PM »
As I understand it hits are scored by the client and THEN sent to the server. This is why you don't need to lag shoot in AH. The down side is if some dweeb has a 800ms ping you have to make all your evasives almost a full second before it looks like you're supposed to or you'll get popped when tracers fly out of his plane after he's overshot and is d400 past you.

I'm sure 800ms is a little much, though. I'd like to know about what the cut-offs are for consistant latency as well as for temporary loss. I've seen those cable pullers screw up and disco many a time so I know it can't be too high.