Author Topic: New Icon System  (Read 946 times)

Offline 1Klink

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New Icon System
« Reply #15 on: May 26, 2005, 07:14:57 AM »
JB73,maybe you should spend some time in the TA practicing your gunnery skills,i myself an a very useful target in there,and don,t mind letting everyone get thier practice in.

Offline TexMurphy

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New Icon System
« Reply #16 on: May 26, 2005, 09:37:06 AM »
If everyone was running on equal systems and we had a setup which didnt expose us to 109-Es flying next to 109-G10s we could do away with the icon system.

Currently we cant fly w/o icons because system performance would give too much of an  advantage. On a high end system its much easier to see what a plane is.

Another problem which aint just system related but is bigger on worse systems is the fact that depth perception is bad in games. Its very hard to tell if something is 100 or 500 meters away. It is always much easier to judge distance IRL then IG, simply because the screen is two dimentional.

So while Icons are gamey there aint much one can do about it in a multi player (read multi platform) environment.
Tex.

Offline Flyboy

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New Icon System
« Reply #17 on: May 26, 2005, 10:16:54 AM »
Quote
Originally posted by J_A_B
"like to meet the pilot that can tell a 109f from a 109g from a 109g2, g6, g10 when flying by them in the heat of combat "


I'd like you to show ME the battle where 109F's were flying right alongside 109G-10's.


J_A_B


talk to our finn friends :)

Offline Tabasco

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Re: Re: icons
« Reply #18 on: May 26, 2005, 04:20:11 PM »
Quote
Originally posted by NUKE
That wouldn't make sense. Right now, I wonder why one is able to ID enemy icons and not friendlies?

The ID range for enemy icons seems pretty good to me, but we should also be able to ID friendlies......just makes sense.


Alt+I cycles through the different icon modes, one of which is 'plane type only' (or something) that shows the plane types of both the green and red icons.  Is that what you mean?

Offline daddog

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New Icon System
« Reply #19 on: May 26, 2005, 05:52:03 PM »
Quote
id still prefer to see only friendly icons and have no n m e icons till up very close.It would stop people running when they se something better then them gettng close
Would like to see this option for events.  Well... we have that option now, but I would like to see icon range only for enemy at 1.0 or less.
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Offline jon

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New Icon System
« Reply #20 on: May 26, 2005, 10:26:57 PM »
Why not just have the range,and not the plane type?

Offline JB73

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New Icon System
« Reply #21 on: May 27, 2005, 08:38:16 AM »
Quote
Originally posted by jon
Why not just have the range,and not the plane type?
just like texmurphy said...

If everyone was running on equal systems and we had a setup which didnt expose us to 109-Es flying next to 109-G10s we could do away with the icon system.

Currently we cant fly w/o icons because system performance would give too much of an advantage. On a high end system its much easier to see what a plane is.

Another problem which aint just system related but is bigger on worse systems is the fact that depth perception is bad in games. Its very hard to tell if something is 100 or 500 meters away. It is always much easier to judge distance IRL then IG, simply because the screen is two dimentional.

So while Icons are gamey there aint much one can do about it in a multi player (read multi platform) environment.




not only a multi-platform, but multi war environment. in real life americans in eurpoe in WWII did not have to learn to ID Jap planes, or american navy planes for that matter.

it is not possibly to be able to have everyone identify every plane from WWII from a few pixels on a computer moniter. it is also not fun to force them to try to.
I don't know what to put here yet.